| 000 | 03523nam a22003975i 4500 | ||
|---|---|---|---|
| 999 |
_c103515 _d103515 _x1 |
||
| 001 | 103515 | ||
| 003 | DE-He213 | ||
| 005 | 20230102113134.0 | ||
| 006 | a||||fo|||| 00| 0 | ||
| 007 | cr nn 008mamaa | ||
| 008 | 150908s2016 gw | s |||| 0|eng d | ||
| 020 | _a9783319212937 | ||
| 024 | 7 |
_a10.1007/978-3-319-21293-7 _2doi |
|
| 040 |
_bspa _dES-MaUEC |
||
| 050 | 4 |
_aRC388.5 _b2016 EB |
|
| 245 | 1 | 0 |
_aModern Stroke Rehabilitation through e-Health-based Entertainment _cedited by Emmanouela Vogiatzaki, Artur Krukowski |
| 250 | _a1st edition | ||
| 264 | 1 |
_aCham _bSpringer International Publishing _c2015 |
|
| 300 | _a1 recurso en línea (IX, 324 páginas 170 ilustraciones, 162 ilustraciones a color.) | ||
| 336 |
_2rdacontent _aTexto (visual) _btxt |
||
| 337 |
_2rdamedia _aelectrónico _bc |
||
| 338 |
_2rdacarrier _arecurso electrónico _bcr |
||
| 490 | 0 | _aEngineering (Springer-11647) | |
| 505 | 0 | _aMotivation, Market and European Perspective -- Requirements and Conceptual Architecture -- Data Flow Driven BAN: Architecture and Algorithms -- Body Area Sensing Networks for Physiological Monitoring -- Motivating Rehabilitation through Competitive Gaming -- Kinect-Based Approach to Upper Limb Rehabilitation -- Virtual Reality Gaming with Immersive User Interfaces -- Personal Health Record based e-Health Service Platform -- Prototyping and Business Potential -- Evaluations with Patients and Lessons Learned. | |
| 520 | 3 | _aThis book describes a new, "e-Health" approach to stroke rehabilitation. The authors propose an alternative approach that combines state of the art ICT technologies ranging from Augmented and Virtual Reality gaming environments to latest advances in immersive user interfaces for delivering a mixed-reality training platform, along with advanced embedded micro sensing and computing devices exhibiting enhanced power autonomy by using the latest Bluetooth Smart communication interfaces and energy saving approaches. These technologies are integrated under the umbrella of an online Personal Health Record (PHR) services allowing for delivery of personalized, patient-centric medical services whether at home, in a clinic or on the move. Describes innovative ways for achieving mixed-reality gaming environments; Enhances immersive experience by combining virtual projections with user interfaces based on body motion analysis; Offers cost-effective body motion capture by hybridizing wearable sensor data; Utilizes energy-efficient micro-embedded sensors for wearable physiological and sensing and activity monitoring applications; Includes innovative, power autonomous sensing using Body Area Networks; Describes the prototype of the portable, integrated rehabilitation training solution. | |
| 988 | _aEBSPRINGER_2018 | ||
| 650 | 7 |
_2embne _aEnfermedades cerebrovasculares _9150775 |
|
| 700 | 1 |
_aVogiatzaki, Emmanouela. _eeditor literario _4edt _4http://id.loc.gov/vocabulary/relators/edt _997162 |
|
| 700 | 1 |
_aKrukowski, Artur _eeditor literario _4edt _4http://id.loc.gov/vocabulary/relators/edt _0http://id.loc.gov/authorities/names/n2003003961 _1http://viaf.org/viaf/249662806/ _997163 |
|
| 776 | 0 | 8 |
_iEdición impresa: _z9783319212920 |
| 776 | 0 | 8 |
_iEdición impresa: _z9783319212944 |
| 776 | 0 | 8 |
_iEdición impresa: _z9783319363066 |
| 856 | 4 | 0 |
_uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-319-21293-7 _zAcceso a este recurso digital (usuarios Universidad Europea de Madrid) |
| 942 |
_2lcc _cLE |
||
| 998 |
_b03/2019 _dz _ea _zSI |
||