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020 _a9783319707518
024 7 _a10.1007/978-3-319-70751-8
_2doi
040 _aES-MaUEC
_bspa
_cES-MaUEC
_dES-MaUEC
050 4 _aQA76.9.S63 2018 EB
100 1 _aBiśvāsa, Raṇajit̲
_0http://id.loc.gov/authorities/names/n2018241240
_1http://viaf.org/viaf/4152259525916980903/
245 1 0 _aContinuous Fuzzy Evaluation Methods: A Novel Tool for the Analysis and Decision Making in Football (or Soccer) Matches
_bA New Innovative Proposal to FIFA & UEFA
_cby Ranjit Biswas.
264 1 _aCham
_bSpringer International Publishing
_c2018
300 _a1 recurso en línea (XXI, 68 páginas 18 ilustraciones)
336 _2rdacontent
_aTexto
_btxt
337 _2rdamedia
_aelectrónico
_bc
338 _2rdacarrier
_arecurso electrónico
_bcr
347 _atext file
_bPDF
490 0 _aSpringerBriefs in Computational Intelligence
_x2625-3704
490 0 _aEngineering (Springer-11647)
520 3 _aThis book presents a proposal for a new soft computing innovative method called by "CFE" forevaluation of the football matches of FIFA(IFAB) and UEFA to compute the true 'Winner'.  It is a research work in the area of 'Football Science', being proposed to FIFA (IFAB) and UEFA, Zurich, Switzerland for consideration to replace the existing obsolete and weak rules of football matches of 90 minutes to declare the final 'Winner'.  In CFE, the final decision about any football match of 90 minutes is obtained "by computation", by execution of a software called by 'CFE-software' with the real time input values directly from the field on a number of highly significant parameters, some of them being continuous variables. The result of m-n goals at the end of 90 minutes play in a football match is just one of the many parameters for the computation of the 'Winner' in our proposed CFE method. The evaluation is mainly based upon the application of Fuzzy Logic, 'Fuzzy Pocket Machine', fast Computer Server, good Communication system from playing-field to the server (as used in Cricket matches)  and the CFE-software at the server. The Referees need not be experts in fuzzy set theory; they can be easily trained within just 30 minutes of demonstration on : how to use the 'fuzzy pocket machine' for giving real time inputs to the database at the server.
988 _aEBSPRINGER_2018
650 7 _aSoft computing
_9166276
_2embne
776 0 8 _iEdición impresa:
_z9783319707501
776 0 8 _iEdición impresa:
_z9783319707525
856 4 0 _uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-319-70751-8
_zAcceso a este recurso digital (usuarios Universidad Europea de Madrid)
942 _2lcc
_cLE
998 _b02/2019
_dz
_ek
_feng
_ggw
_h0