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020 _a9783319751757
024 7 _a10.1007/978-3-319-75175-7
_2doi
040 _aES-MaUEC
_bspa
_cES-MaUEC
_dES-MaUEC
050 4 _aLB1028.3
_b2018 EB
245 0 0 _aInteractive Mobile Communication Technologies and Learning :
_bProceedings of the 11th IMCL Conference
_cedited by Michael E. Auer, Thrasyvoulos Tsiatsos.
264 1 _aCham
_bSpringer International Publishing
_c2018
300 _a1 recurso en línea (XXIV, 980 páginas)
_b302 ilustraciones
336 _2rdacontent
_aTexto
_btxt
337 _2rdamedia
_aelectrónico
_bc
338 _2rdacarrier
_arecurso electrónico
_bcr
347 _atext file
_bPDF
490 0 _aAdvances in Intelligent Systems and Computing
_x2194-5357
_v725
490 0 _aEngineering (Springer-11647)
505 0 _aTowards The Use Of Cognitive Radio To Solve Cellular Network Challenges -- Designing An Augmented Reality Smartphone Application For The Enhancement Of Asthma Care Education -- The Impact of Background Music on an Active Video Game -- Teacher-oriented data services for Learning Analytics -- Improvement of Student Achievement via VR Technology -- Contextualisation of ELearning Systems in Higher Education Institutions -- An attempt for critical categorization of Android Applications available for the Greek Kindergarten.
520 3 _aInteractive mobile technologies have now become the core of many-if not all-fields of society. Not only do the younger generation of students expect a mobile working and learning environment, but also the new ideas, technologies and solutions introduced on a nearly daily basis also boost this trend. Discussing and assessing key trends in the mobile field were the primary aims of the 11th International Conference on Interactive Mobile Communication, Technologies and Learning (IMCL2017), which was held in Thessaloniki from 30 November to 01 December 2017. Since being founded in 2006, the conference has been devoted to new approaches in interactive mobile technologies, with a focus on learning. The IMCL conferences have in the meanwhile become a central forum of the exchange of new research results and relevant trends, as well as best practices. This book contains papers in the fields of: Future Trends and Emerging Mobile Technologies Design and Development of Mobile Learning Apps and Content Mobile Games-Gamification and Mobile Learning Adaptive Mobile Environments Augmented Reality and Immersive Applications Tangible, Embedded and Embodied Interaction Interactive Collaborative and Blended Learning Digital Technology in Sports Mobile Health Care and Training Multimedia Learning in Music Education 5G Network Infrastructure Case Studies Real-World Experiences The content will appeal to a broad readership, including policymakers, academics, educators, researchers in pedagogy and learning theory, school teachers, the learning industry, further education lecturers, etc.
988 _aEBSPRINGER_2018
650 7 _2embne
_aSistemas de comunicación móviles
_vCongresos y asambleas
_9147646
650 7 _2embne
_aEnseñanza a distancia
_vCongresos y asambleas
_9142220
650 7 _2embne
_aTecnología educativa
_vCongresos y asambleas
_9140923
700 1 _aAuer, Michael E.
_eeditor literario
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
_1http://viaf.org/viaf/266328368/
700 1 _aTsiatsos, Thrasyvoulos.
_eeditor literario
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
_0http://id.loc.gov/authorities/names/no2018092951
_1http://viaf.org/viaf/37153237760029211506/
776 0 8 _iEdición impresa:
_z9783319751740
776 0 8 _iEdición impresa:
_z9783319751764
856 4 0 _uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-319-75175-7
_zAcceso a este recurso digital (usuarios Universidad Europea de Madrid)
942 _2lcc
_cLE
998 _b05/2020
_dz
_ek
_zSI