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020 _a9783319622125
024 7 _a10.1007/978-3-319-62212-5
_2doi
040 _bspa
_cES-MaUEC
_dES-MaUEC
050 4 _aTK7882.P3
_bK663 2018 EB
100 1 _aKonar, Amit.
_eautor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_0http://id.loc.gov/authorities/names/n99255877
_1http://viaf.org/viaf/50321721/
245 1 0 _aGesture Recognition
_bPrinciples, Techniques and Applications
_cby Amit Konar, Sriparna Saha.
264 1 _aCham
_bSpringer International Publishing
_c2018
300 _a1 recurso en línea (XVIII, 276 páginas 99 ilustraciones, 73 ilustraciones a color.)
336 _2rdacontent
_aTexto
_btxt
337 _2rdamedia
_aelectrónico
_bc
338 _2rdacarrier
_arecurso electrónico
_bcr
347 _atext file
_bPDF
490 0 _aStudies in Computational Intelligence,
_x1860-949X
_v724
490 0 _aEngineering (Springer-11647)
505 0 _aIntroduction -- Radon Transform based Automatic Posture Recognition in Ballet Dance -- Fuzzy Image Matching Based Posture Recognition in Ballet Dance -- Gesture Driven Fuzzy Interface System For Car Racing Game -- Type-2 Fuzzy Classifier based Pathological Disorder Recognition -- Probabilistic Neural Network based Dance Gesture Recognition -- Differential Evolution based Dance Composition -- EEG-Gesture based Artificial Limb Movement for Rehabilitative Applications -- Conclusions and Future Directions -- Index.
520 3 _aThis book presents a thorough analysis of gestural data extracted from raw images and/or range data with an aim to recognize the gestures conveyed by the data. It covers image morphological analysis, type-2 fuzzy logic, neural networks and evolutionary computation for classification of gestural data. The application areas include the recognition of primitive postures in ballet/classical Indian dances, detection of pathological disorders from gestural data of elderly people, controlling motion of cars in gesture-driven gaming and gesture-commanded robot control for people with neuro-motor disability. The book is unique in terms of its content, originality and lucid writing style. Primarily intended for graduate students and researchers in the field of electrical/computer engineering, the book will prove equally useful to computer hobbyists and professionals engaged in building firmware for human-computer interfaces. A prerequisite of high school level mathematics is sufficient to understand most of the chapters in the book. A basic background in image processing, although not mandatory, would be an added advantage for certain sections.
988 _aEBSPRINGER_2018
650 7 _2embne
_9152614
_aReconocimiento de formas
700 1 _aSaha, Sriparna.
_eautor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_0http://id.loc.gov/authorities/names/no2017063591
_1http://viaf.org/viaf/1340149619402604010007/
776 0 8 _iEdición impresa:
_z9783319622101
776 0 8 _iEdición impresa:
_z9783319622118
776 0 8 _iEdición impresa:
_z9783319872599
856 4 0 _uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-319-62212-5
_zAcceso a este recurso digital (usuarios Universidad Europea de Madrid)
942 _2lcc
_cLE