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020 _a9789811086120
024 7 _a10.1007/978-981-10-8612-0
_2doi
040 _bspa
_cES-MaUEC
_dES-MaUEC
050 4 _aTA174
_b2018 EB
245 0 0 _aProceedings of the 7th International Conference on Kansei Engineering and Emotion Research 2018 :
_bKEER 2018, 19-22 March 2018, Kuching, Sarawak, Malaysia
_cedited by Anitawati Mohd Lokman, Toshimasa Yamanaka, Pierre Lévy, Kuohsiang Chen, Shinichi Koyama
264 1 _aSingapore
_bSpringer International Publishing
_c2018
300 _a1 recurso en línea (XXII, 902 páginas)
336 _2rdacontent
_aTexto
_btxt
337 _2rdamedia
_aelectrónico
_bc
338 _2rdacarrier
_arecurso electrónico
_bcr
347 _atext file
_bPDF
490 0 _aAdvances in Intelligent Systems and Computing,
_x2194-5357
_v739
490 0 _aEngineering (Springer-11647)
505 0 _aPart 1: Kansei, Emotion, and Games -- chapter 1. A Fundamental Study of a Computer Player Giving Fun to the Opponent -Targeting Hanafuda, a Card Game in Japan -- chapter 2. Exploring the Critical Appeal of Mobility-Augmented Reality Games -- chapter 3. Interactive Games Effects on Children's Affective Cooperation: Evaluating Cooperation Through Kansei-Based Play and Design Sections -- chapter 4. Kansei Engineering Approach in Designing Appealing Computer Animation Character -- chapter 5. The Content and Design of Art Museum On-line Learning Games for Children -- chapter 6. Understanding of User's Gameplay Behavior and Perception Styles in an Environment of Digital Gesture Based-Game -- Part 2: Kansei, Emotion and Computing -- chapter 7. A Smart Home Model Using Android Application -- chapter 8. A State of Art on Kansei-Engineered Virtual Shops: A Study on the Possibilities of V-Commerce -- chapter 9. A System Analysis and Design for SMEs Product Presentation in Ecommerce Website Based on Kansei Engineering (Case Study: SMEs Products of Ponorogo Regency) -- chapter 10. Accuracy of Geolocation Data of Taman Wetland Putrajaya -- chapter 11. Brand Name Decision AI System -- chapter 12. Development of Virtual Draping System by Augmented Reality -- chapter 12. Just in Mobile Augmented Reality Technology (JIMART) Application -- chapter 13. Virtual Agent Design Factors for the 21St Century Learners: A Kansei Approach -- Part 3: Kansei, Emotion and Wellbeing / Quality of Life -- chapter 14. Conceptualization of Happiness Index Model -- chapter 15. Factorization of Accomplishment Domain of PERMAI Model -- chapter 16. From PERMA to PERMAIg©: Happiness Instrument Development -- chapter 16. Happiness Index Measurement: Application of Kansei Engineering and Positive Psychology -- chapter 17. Measuring Employee Happiness: Analyzing the Dimensionality of Employee Engagement -- chapter 18. Modeling Factors and Importance of Happiness Using KJ Method -- chapter 19. Relationship Between Workers' General Happiness and Emotional Components @ PERMAIg© -- chapter 20. Reliability of Happiness Index Model Questionnaire -- chapter 21. Visual Analytics of Happiness Index in Parallel Coordinate Graph -- Part 4: Kansei, Emotion and Design -- chapter 22. A Study for Application of Color Design in Product Design of Woodworking Machine Tooltitle.
520 3 _aThe proceedings gather a selection of refereed papers presented at the 7th International Conference on Kansei Engineering and Emotion Research 2018 (KEER 2018), which was held in Kuching, Malaysia from 19 to 22 March 2018. The contributions address the latest advances in and innovative applications of Kansei Engineering and Emotion Research. The subjects include: Kansei, Emotion and Games Kansei, Emotion and Computing Kansei, Emotion and Wellbeing / Quality of Life Kansei, Emotion and Design Kansei, Emotion and Health / Ergonomics Kansei, Emotion and Multidisciplinary Fields Kansei, Emotion and Culture Kansei, Emotion and Social computing Kansei, Emotion and Evaluation Kansei, Emotion and User Experience The book offers a valuable resource for all graduate students, experienced researchers and industrial practitioners interested in the fields of user experience/usability, engineering design, human factors, quality management, product development and design.
988 _aEBSPRINGER_2018
650 7 _aDiseño
_vCongresos y asambleas
_2embne
_9140279
650 7 _2embne
_aErgonomía
_vCongresos y asambleas
_9142089
700 1 _aLokman, Anitawati Mohd.
_eeditor literario
_1http://viaf.org/viaf/159685204/
700 1 _aYamanaka, Toshimasa.
_eeditor literario
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aLévy, Pierre
_d1956-
_eeditor literario
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
_0http://id.loc.gov/authorities/names/n2002096701
_1http://viaf.org/viaf/108187427/
_925835
700 1 _aChen, Kuohsiang.
_eeditor literario
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aKoyama, Shinichi.
_eeditor literario
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
_1http://viaf.org/viaf/256480217/
710 2 _aSpringerLink (Online service)
_0http://id.loc.gov/authorities/names/no2005046756
_1http://viaf.org/viaf/274647764/
_9106996
776 0 8 _iEdición impresa:
_z9789811086113
776 0 8 _iEdición impresa:
_z9789811086137
856 4 0 _uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-981-10-8612-0
_zAcceso a este recurso digital (usuarios Universidad Europea de Madrid)
942 _2lcc
_cLE
998 _b04/2020
_dz
_eu
_zSI