| 000 | 04068nam a22003495i 4500 | ||
|---|---|---|---|
| 001 | 102256 | ||
| 003 | DE-He213 | ||
| 005 | 20240111050138.0 | ||
| 007 | cr nn 008mamaa | ||
| 008 | 170613s2018 gw | s |||| 0|eng d | ||
| 020 | _a9783319606392 | ||
| 024 | 7 |
_a10.1007/978-3-319-60639-2 _2doi |
|
| 040 | _aES-MaUEC | ||
| 050 | 4 | _aR856.A6 2018 EB | |
| 245 | 1 | 0 |
_aAdvances in Human Factors in Wearable Technologies and Game Design _bProceedings of the AHFE 2017 International Conference on Advances in Human Factors and Wearable Technologies, July 17-21, 2017, The Westin Bonaventure Hotel, Los Angeles, California, USA _cedited by Tareq Ahram, Christianne Falcão. |
| 264 | 1 |
_aCham _bSpringer International Publishing _c2018 |
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| 300 | _a1 recurso en línea (XI, 268 páginas 115 ilustraciones) | ||
| 347 |
_atext file _bPDF |
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| 490 | 0 |
_aAdvances in Intelligent Systems and Computing _x2194-5357 _v608 |
|
| 505 | 0 | _aA wearable flexible sensor network platform for the analysis of different sport movements -- Emotion recognition using physiological signals: Laboratory vs. wearable sensors -- A wearable device supporting multiple touch- and gesture-based languages for the deaf-blind -- A step in the right direction - privacy concerns and perceived sensitivity of fitness trackers -- Development of customized orthotics based on lower-leg anthropometric data and task -- An intelligent pen to assess anxiety levels through pressure sensors and fuzzy logic -- Real-time eye-interaction system developed with eye tracking glasses and motion capture -- Accuracy and efficiency validation of a helmet mounted vibrotactile feedback system for aerodynamic head position during cycling -- The pressure comfort sensation of female's body parts caused by compression garment -- Wearability and user experience through user engagement: The case study of a wearable plurisensorial device -- The implementation of acoustic in the game design-insight from the recently "onmyoji" phenomenon in China -- Game design for students: Teaching as a whole context -- Gaming as a driver for social behavior change for sustainability. . | |
| 520 | 3 | _aThis book focuses on the human aspects of wearable technologies and game design, which are often neglected. It shows how user centered practices can optimize wearable experience, thus improving user acceptance, satisfaction and engagement towards novel wearable gadgets. It describes both research and best practices in the applications of human factors and ergonomics to sensors, wearable technologies and game design innovations, as well as results obtained upon integration of the wearability principles identified by various researchers for aesthetics, affordance, comfort, contextual-awareness, customization, ease of use, ergonomy, intuitiveness, obtrusiveness, information overload, privacy, reliability, responsiveness, satisfaction, subtlety, user friendliness and wearability. The book is based on the AHFE 2017 Conferences on Human Factors and Wearable Technologies and AHFE 2017 Conferences on Human Factors and Game Design, held on July 17-21, 2017, in Los Angeles, California, USA, and addresses professionals, researchers, and students dealing with the human aspects of wearable, smart and/or interactive technologies and game design research. | |
| 650 | 7 |
_aIngeniería biomédica _9143820 _2embne |
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| 650 | 7 |
_aInteligencia artificial _2embne _9413115 |
|
| 700 | 1 |
_aAhram, Tareq. _eeditor literario _4edt _4http://id.loc.gov/vocabulary/relators/edt _1http://viaf.org/viaf/151686475/ |
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| 700 | 1 |
_aFalcão, Christianne. _eeditor literario _4edt _4http://id.loc.gov/vocabulary/relators/edt |
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| 776 | 0 | 8 |
_iEdición impresa: _z9783319606385 |
| 776 | 0 | 8 |
_iEdición impresa: _z9783319606408 |
| 856 | 4 | 0 |
_uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-319-60639-2 _zAcceso a este recurso digital (usuarios Universidad Europea de Madrid) |
| 490 | 0 | _aEngineering (Springer-11647) | |
| 988 | _aEBSPRINGER_2018 | ||
| 998 |
_b01/2019 _dz _ek _feng _ggw _h0 |
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_c102256 _d102256 _x1 |
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