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_c100300 _d100300 _x1 |
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| 001 | 100300 | ||
| 003 | DE-He213 | ||
| 005 | 20230110040212.0 | ||
| 006 | a||||fo|||| 00| 0 | ||
| 007 | cr nn 008mamaa | ||
| 008 | 171030s2018 gw | s |||| 0|eng d | ||
| 020 | _a9783319661223 | ||
| 024 | 7 |
_a10.1007/978-3-319-66122-3 _2doi |
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| 040 |
_aES-MaUEC _bspa _cES-MaUEC _dES-MaUEC |
||
| 050 | 4 |
_aRM1 _b.B666 2018 EB |
|
| 100 | 1 |
_aBonnechère, Bruno. _eautor. _4aut _4http://id.loc.gov/vocabulary/relators/aut _0http://id.loc.gov/authorities/names/n2018184502 |
|
| 245 | 1 | 0 |
_aSerious Games in Physical Rehabilitation: _bFrom Theory to Practice _cby Bruno Bonnechère. |
| 264 | 1 |
_aCham _bSpringer International Publishing _c2018 |
|
| 300 | _a1 recurso en línea (X, 146 páginas 25 ilustraciones, 8 ilustraciones a color) | ||
| 336 |
_2rdacontent _aTexto _btxt |
||
| 337 |
_2rdamedia _aelectrónico _bc |
||
| 338 |
_2rdacarrier _arecurso electrónico _bcr |
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| 347 |
_atext file _bPDF |
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| 490 | 0 | _aMedicine (Springer-11650) | |
| 505 | 0 | _aThe Technology.- The Rehabilitation -- (Serious) Games -- Serious Games in Rehabilitation -- Clinical and Practical Applications -- In the Future -- Conclusion. | |
| 520 | 3 | _aMarketing text: This innovative book explores how games can be serious, even though most people generally associate them with entertainment and fun. It demonstrates how videogames can be a valuable tool in clinics and demonstrates how clinicians can use them in physical rehabilitation for various pathologies. It also describes step by step their integration in rehabilitation, from the (gaming) technology used to its application in clinics. Further, drawing on an extensive literature review, it discusses the pros and cons of videogames and how they can help overcome certain obstacles to rehabilitation. The last part of the book examines the main challenges and barriers that still need to be addressed to increase and improve the use and efficacy of this new technology for patients. The book is intended for physiotherapists and clinicians alike, providing a useful tool for all those seeking a comprehensive overview of the field of serious games and considering adding it to conventional rehabilitation treatment. | |
| 988 | _aSpringer_Medicine_2018 | ||
| 650 | 7 |
_2embne _9139980 _aFisioterapia |
|
| 776 | 0 | 8 |
_iEdición impresa: _z9783319661216 |
| 776 | 0 | 8 |
_iEdición impresa: _z9783319661230 |
| 776 | 0 | 8 |
_iEdición impresa: _z9783319881829 |
| 856 | 4 | 0 |
_uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-319-66122-3 _zAcceso a este recurso digital (usuarios Universidad Europea de Madrid) |
| 942 |
_2lcc _cLE |
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