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Immersive Learning Research Network : Second International Conference, iLRN 2016 Santa Barbara, CA, USA, June 27 � July 1, 2016 Proceedings / edited by Colin Allison, Leonel Morgado, Johanna Pirker, Dennis Beck, Jonathon Richter, Christian Gütl

Contributor(s): SpringerLink (Online service) | Allison, Colin, editor literario | Morgado, Leonel., editor literario | Pirker, Johanna., editor literario | Beck, Dennis, editor literario | Richter, Jonathon, editor literario | Gütl, Christian, editor literario
Material type: materialTypeLabelE-bookSeries: (Communications in Computer and Information Science, 1865-0929; 621).Publisher: Cham : Springer International Publishing, 2016Description: 1 recurso en línea (XX, 181 páginas) : 48 ilustraciones.ISBN: 9783319417691.Subject: Interfaces de usuario | Gráficos de ordenadorDDC classification: 374.26 Online resources: Acceso a este recurso digital (usuarios Universidad Europea de Madrid)Digital Resources
Contents:
The issue of scale, using flipped classroom and gamification techniques for clases of more than 1000 students, where traditional face-to-face is not viable -- Self-regulated learning -- A multi-user virtual world based on Open Wonderland -- Report of experiences using a variety of novel user interfaces.
Abstract: This book constitutes the refereed proceedings of the Second International Conference of the Immersive Learning Network, iLRN 2016, held in Santa Barbara, CA, USA, in June/July 2016. The proceedings contain 9 full papers carefully reviewed and selected from 45 submissions and the best 5 special track papers. The papers focus on various applications of immersive technologies to learning.
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Holdings
Item type Current library Collection Call number Copy number Status Date due Barcode Item holds
LIBRO-E NO PRÉSTAMO LIBRO-E NO PRÉSTAMO Madrid Digital Acceso Electrónico (UEM) Biblioteca CRAI (Literatura, ensayo y audiovisuales) LB1028.3 I464 2016 EB (Browse shelf(Opens below)) .i11597458 Acceso electrónico eBOOK .i11597458
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The issue of scale, using flipped classroom and gamification techniques for clases of more than 1000 students, where traditional face-to-face is not viable -- Self-regulated learning -- A multi-user virtual world based on Open Wonderland -- Report of experiences using a variety of novel user interfaces.

This book constitutes the refereed proceedings of the Second International Conference of the Immersive Learning Network, iLRN 2016, held in Santa Barbara, CA, USA, in June/July 2016. The proceedings contain 9 full papers carefully reviewed and selected from 45 submissions and the best 5 special track papers. The papers focus on various applications of immersive technologies to learning.

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