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Computer Games : Fourth Workshop on Computer Games, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, Held in Conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, July 26-27, 2015, Revised Selected Papers / edited by Tristan Cazenave, Mark HM Winands, Stefan Edelkamp, Stephan Schiffel, Michael Thielscher, Julian Togelius

by SpringerLink (Online service) | Cazenave, Tristan, editor literario | Winands, Mark H.M, editor literario | Edelkamp, Stefan, editor literario | Schiffel, Stephan, editor literario | Thielscher, Michael, editor literario | Togelius, Julian, editor literario.

Material type: bookE-book Publisher: Cham : Springer International Publishing, 2016Items
Location Call no. Status Vol info Loan type
Acceso Electrónico (UEM) GV1469.15 C667 2016 EB reference

Procedural Content Generation in Games / by Noor Shaker, Julian Togelius, Mark J Nelson

by Shaker, Noor | SpringerLink (Online service) | Togelius, Julian | Nelson, Mark J.

Material type: bookE-book Publisher: Cham : Springer International Publishing, 2016Items
Location Call no. Status Vol info Loan type
Acceso Electrónico (UEM) GV1469.15 S535 2016 EB reference

General Video Game Artificial Intelligence / by Diego Pérez Liébana, Simon M. Lucas, Raluca D. Gaina, Julian Togelius, Ahmed Khalifa, Jialin Liu

by Pérez Liébana, Diego, autor | Lucas, Simon M, autor | Gaina, Raluca D, autor | Togelius, Julian, autor | Khalifa, Ahmed, autor | Liu, Jialin, autor.

Edition: 1st edition 2020Material type: bookE-book Publisher: Cham : Springer International Publishing, 2020Items
Location Call no. Status Vol info Loan type
Acceso Electrónico (UEM) GV1469.15 2020 EB reference

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