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GPU Ray Tracing in Non-Euclidean Spaces / by Novello Tiago, da Silva Vinícius, Velho Luiz

By: Tiago, Novello, autor
Contributor(s): Silva, Vinicius da, autor | Velho, Luiz, autor
Material type: materialTypeLabelE-bookSeries: (Synthesis Lectures on Visual Computing: Computer Graphics Animation Computational Photography and Imaging, 2469-4223).Publisher: Cham : Springer International Publishing, 2022Edition: 1st edition 2022.Description: 1 recurso en línea (XVI, 112 páginas).ISBN: 9783031792120.Subject: Gráficos de ordenador | Sistemas de imágenes tridimensionalesOnline resources: Acceso a este recurso digital (usuarios Universidad Europea de Madrid)Digital Resources
Contents:
List of Figures -- Introduction -- Mathematical Background -- Visualization of Three-Dimensional Spaces -- Immersive Visualization -- Riemannian Ray Tracing -- Classical \lowercase {non -- Nil, SL2, and Sol -- Curved 3D Spaces -- Photo-Realism -- Bibliography -- Authors' Biographies.
Summary: This book explores the visualization of three-dimensional non-Euclidean spaces using ray-tracing techniques in Graphics Processing Unit (GPU). This is a trending topic in mathematical visualization that combines the mathematics areas of geometry and topology, with visualization concepts of computer graphics. Several conditions made this a special moment for such topic. On one hand, the development of mathematical research, computer graphics, and algorithms have provided the necessary theoretical framework. On the other hand, the evolution of the technologies and media allows us to be immersed in three-dimensional spaces using Virtual Reality. The content of this book serves both experts in the areas and students. Although this is a short book, it is self-contained since it considers all the ideas, motivations, references, and intuitive explanations of the required fundamental concepts.
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Holdings
Item type Current library Collection Call number Status Date due Barcode Item holds
LIBRO-E NO PRÉSTAMO LIBRO-E NO PRÉSTAMO Madrid Digital Acceso Electrónico (UEM) Ciencias e Ingeniería T385 2022 EB (Browse shelf(Opens below)) Acceso electrónico eBook.01112198
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List of Figures -- Introduction -- Mathematical Background -- Visualization of Three-Dimensional Spaces -- Immersive Visualization -- Riemannian Ray Tracing -- Classical \lowercase {non -- Nil, SL2, and Sol -- Curved 3D Spaces -- Photo-Realism -- Bibliography -- Authors' Biographies.

This book explores the visualization of three-dimensional non-Euclidean spaces using ray-tracing techniques in Graphics Processing Unit (GPU). This is a trending topic in mathematical visualization that combines the mathematics areas of geometry and topology, with visualization concepts of computer graphics. Several conditions made this a special moment for such topic. On one hand, the development of mathematical research, computer graphics, and algorithms have provided the necessary theoretical framework. On the other hand, the evolution of the technologies and media allows us to be immersed in three-dimensional spaces using Virtual Reality. The content of this book serves both experts in the areas and students. Although this is a short book, it is self-contained since it considers all the ideas, motivations, references, and intuitive explanations of the required fundamental concepts.

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