Image from Google Jackets

Information Theory Tools for Computer Graphics / by Mateu Sbert, Miquel Feixas, Jaume Rigau, Miguel Chover, Ivan Viola

By: Sbert, Mateu, autor
Contributor(s): Feixas, Miquel, autor | Rigau, Jaume, autor | Chover Sellés, Miguel, autor | Viola, Ivan, autor
Material type: materialTypeLabelE-bookSeries: (Synthesis Lectures on Computer Graphics and Animation, 1933-9003).Publisher: Cham : Springer International Publishing, 2009Edition: 1st edition 2009.Description: 1 recurso en línea (XII, 153 páginas).ISBN: 9783031795466.Subject: Gráficos de ordenador | Información, Teoría de la | Proceso de datosOnline resources: Acceso a este recurso digital (usuarios Universidad Europea de Madrid)Digital Resources
Contents:
Information Theory Basics -- Scene Complexity and Refinement Criteria for Radiosity -- Shape Descriptors -- Refinement Criteria for Ray-Tracing -- Viewpoint Selection and Mesh Saliency -- View Selection in Scientific Visualization -- Viewpoint-based Geometry Simplification.
Summary: Information theory (IT) tools, widely used in scientific fields such as engineering, physics, genetics, neuroscience, and many others, are also emerging as useful transversal tools in computer graphics. In this book, we present the basic concepts of IT and how they have been applied to the graphics areas of radiosity, adaptive ray-tracing, shape descriptors, viewpoint selection and saliency, scientific visualization, and geometry simplification. Some of the approaches presented, such as the viewpoint techniques, are now the state of the art in visualization. Almost all of the techniques presented in this book have been previously published in peer-reviewed conference proceedings or international journals. Here, we have stressed their common aspects and presented them in an unified way, so the reader can clearly see which problems IT tools can help solve, which specific tools to use, and how to apply them. A basic level of knowledge in computer graphics is required but basic concepts in IT are presented. The intended audiences are both students and practitioners of the fields above and related areas in computer graphics. In addition, IT practitioners will learn about these applications. Table of Contents: Information Theory Basics / Scene Complexity and Refinement Criteria for Radiosity / Shape Descriptors / Refinement Criteria for Ray-Tracing / Viewpoint Selection and Mesh Saliency / View Selection in Scientific Visualization / Viewpoint-based Geometry Simplification.
Tags from this library: No tags from this library for this title. Log in to add tags.
Star ratings
    Average rating: 0.0 (0 votes)
Holdings
Item type Current library Collection Call number Status Date due Barcode Item holds
LIBRO-E NO PRÉSTAMO LIBRO-E NO PRÉSTAMO Madrid Digital Acceso Electrónico (UEM) Ciencias e Ingeniería T385 2009 EB (Browse shelf(Opens below)) Acceso electrónico eBook.01112216
Total holds: 0

Information Theory Basics -- Scene Complexity and Refinement Criteria for Radiosity -- Shape Descriptors -- Refinement Criteria for Ray-Tracing -- Viewpoint Selection and Mesh Saliency -- View Selection in Scientific Visualization -- Viewpoint-based Geometry Simplification.

Information theory (IT) tools, widely used in scientific fields such as engineering, physics, genetics, neuroscience, and many others, are also emerging as useful transversal tools in computer graphics. In this book, we present the basic concepts of IT and how they have been applied to the graphics areas of radiosity, adaptive ray-tracing, shape descriptors, viewpoint selection and saliency, scientific visualization, and geometry simplification. Some of the approaches presented, such as the viewpoint techniques, are now the state of the art in visualization. Almost all of the techniques presented in this book have been previously published in peer-reviewed conference proceedings or international journals. Here, we have stressed their common aspects and presented them in an unified way, so the reader can clearly see which problems IT tools can help solve, which specific tools to use, and how to apply them. A basic level of knowledge in computer graphics is required but basic concepts in IT are presented. The intended audiences are both students and practitioners of the fields above and related areas in computer graphics. In addition, IT practitioners will learn about these applications. Table of Contents: Information Theory Basics / Scene Complexity and Refinement Criteria for Radiosity / Shape Descriptors / Refinement Criteria for Ray-Tracing / Viewpoint Selection and Mesh Saliency / View Selection in Scientific Visualization / Viewpoint-based Geometry Simplification.

There are no comments on this title.

to post a comment.
Share