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Real-Time Massive Model Rendering / by Sung-eui Yoon, Enrico Gobbetti, David Kasik, Dinesh Manocha

By: Yoon, Sung-Eui, autor
Contributor(s): Gobbetti, Enrico, autor | Kasik, David, autor | Manocha, Dinesh N., autor
Material type: materialTypeLabelE-bookSeries: (Synthesis Lectures on Computer Graphics and Animation, 1933-9003).Publisher: Cham : Springer International Publishing, 2008Edition: 1st edition 2008.Description: 1 recurso en línea (IX, 112 páginas).ISBN: 9783031795312.Subject: Proceso de datos en tiempo real | Proceso digital de imágenesOnline resources: Acceso a este recurso digital (usuarios Universidad Europea de Madrid)Digital Resources
Contents:
Introduction -- Visibility -- Simplification and Levels of Detail -- Alternative Representations -- Cache-Coherent Data Management -- Conclusions -- Bibliography.
Summary: Interactive display and visualization of large geometric and textured models is becoming a fundamental capability. There are numerous application areas, including games, movies, CAD, virtual prototyping, and scientific visualization. One of observations about geometric models used in interactive applications is that their model complexity continues to increase because of fundamental advances in 3D modeling, simulation, and data capture technologies. As computing power increases, users take advantage of the algorithmic advances and generate even more complex models and data sets. Therefore, there are many cases where we are required to visualize massive models that consist of hundreds of millions of triangles and, even, billions of triangles. However, interactive visualization and handling of such massive models still remains a challenge in computer graphics and visualization. In this monograph we discuss various techniques that enable interactive visualization of massive models. These techniques include visibility computation, simplification, levels-of-detail, and cache-coherent data management.We believe that the combinations of these techniques can make it possible to interactively visualize massive models in commodity hardware. Table of Contents: Introduction / Visibility / Simplification and Levels of Detail / Alternative Representations / Cache-Coherent Data Management / Conclusions / Bibliography.
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Holdings
Item type Current library Collection Call number Status Date due Barcode Item holds
LIBRO-E NO PRÉSTAMO LIBRO-E NO PRÉSTAMO Madrid Digital Acceso Electrónico (UEM) Ciencias e Ingeniería QA76.54 2008 EB (Browse shelf(Opens below)) Acceso electrónico eBook.01112214
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Introduction -- Visibility -- Simplification and Levels of Detail -- Alternative Representations -- Cache-Coherent Data Management -- Conclusions -- Bibliography.

Interactive display and visualization of large geometric and textured models is becoming a fundamental capability. There are numerous application areas, including games, movies, CAD, virtual prototyping, and scientific visualization. One of observations about geometric models used in interactive applications is that their model complexity continues to increase because of fundamental advances in 3D modeling, simulation, and data capture technologies. As computing power increases, users take advantage of the algorithmic advances and generate even more complex models and data sets. Therefore, there are many cases where we are required to visualize massive models that consist of hundreds of millions of triangles and, even, billions of triangles. However, interactive visualization and handling of such massive models still remains a challenge in computer graphics and visualization. In this monograph we discuss various techniques that enable interactive visualization of massive models. These techniques include visibility computation, simplification, levels-of-detail, and cache-coherent data management.We believe that the combinations of these techniques can make it possible to interactively visualize massive models in commodity hardware. Table of Contents: Introduction / Visibility / Simplification and Levels of Detail / Alternative Representations / Cache-Coherent Data Management / Conclusions / Bibliography.

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