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Real-Time Visual Effects for Game Programming / by Chang-Hun Kim, Sun-Jeong Kim, Soo-Kyun Kim, Shin-Jin Kang.

by Kim, Chang-Hun, autor. | Kim, Sun-Jeong, autor. | Kim, Soo-Kyun, autor. | Kang, Shin-Jin, autor..

Material type: bookE-book Publisher: Singapore : Springer International Publishing, 2015Items
Location Call no. Status Vol info Loan type
Acceso Electrónico (UEM) QA76.76 .C672 K563 2015 EB reference

Fusion of Smart, Multimedia and Computer Gaming Technologies Research, Systems and Perspectives / edited by Dharmendra Sharma, Margarita Favorskaya, Lakhmi C. Jain, Robert J. Howlett.

by Sharma, Dharmendra, editor literario | Favorskaya, Margarita, editor literario | Jain, Lakhmi C, editor literario | Howlett, Robert J, editor literario.

Material type: bookE-book Publisher: Cham : Springer International Publishing, 2015Items
Location Call no. Status Vol info Loan type
Acceso Electrónico (UEM) QA76.76.C672 2015 EB reference

Game engine architecture / Jason Gregory

by Gregory, Jason, (1970-).

Edition: 2� ed.Material type: articlePrinted books Publisher: Boca Ratón : CRC Press, Taylor and Francis Group, cop. 2014Items
Location Call no. Status Vol info Loan type
Acceso Electrónico (UEM) QA76.76 .C672 G74 2014 EB reference

Software Engineering for Games in Serious Contexts : Theories, Methods, Tools, and Experiences / edited by Kendra M. L. Cooper, Antonio Bucchiarone

Edition: 1st ed 2023Material type: bookE-book Publisher: Cham : Springer Nature Switzerland , 2023Items
Location Call no. Status Vol info Loan type
Acceso Electrónico (UEM) QA76.76 .V54 2023 EB reference

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