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Advances in affective and pleasurable design : proceedings of the AHFE 2016 International Conference on Affective and Pleasurable Design, July 27-31, 2016, Walt Disney World, Florida, USA / WonJoon Chung, Cliff Sungsoo Shin, editors.

By: International Conference on Affective and Pleasurable Design (2016 : Orlando, Fla.)
Material type: materialTypeLabelE-bookSeries: (Advances in intelligent systems and computing, 2194-5357 ; volume 483).Publisher: [Cham] : Springer, [2016]Copyright date: 2017Description: 1 recurso en línea (xv, 714 páginas) : ilustraciones (algunas a color).ISBN: 331941660X; 3319416618; 9783319416601; 9783319416618.Subject: Engineering designOnline resources: Acceso a este recurso digital (usuarios Universidad Europea de Madrid)Digital Resources
Contents:
Advances in Human Factorsand Ergonomics 2016; Preface; Contents; Design of Human Interface and Affective Communication; 1 Questionnaire Survey Result of the Use of Communication Robots for Recreational Activities at Nursing Homes; Abstract; 1 Introduction; 2 Assessment Method; 2.1 System Outline; 2.2 Outline of Assessment Schedule; 2.3 Facilities Collaborated with the Assessment; 2.4 Assessment Method; 2.4.1 Assessment Outline; 2.4.2 About Post-assessment Questionnaire; 2.4.3 Participants Answering to the Questionnaire; 3 Results of Evaluation from Questionnaire
1 Introduction2 Transgenic Silkworm; 2.1 Human IGF-1 Cloning; 2.2 Verification of the Expression IGF-1 and Tussah Fibroin from the Transgenic Silkworm; 2.3 Verification of the Quality of Silk Yarn from Transgenic Silkworm; 3 Conclusions; Acknowledgments; References; 5 Study on Design Elements of Cardinal Direction Based on Cognitive Analysis; Abstract; 1 Introduction; 2 Method; 3 The Results; 3.1 From the Relationship Between Assessment of Rating Values of Easy-to-Understand and Reaction Times; 3.2 Design Elements of Cardinal Direction Based on Cognitive Analysis; 4 Conclusion; Reference
3.1 Changes Among the Nursing Home Residents3.2 Influence on the Care Staff; 4 Conclusion; Acknowledgments; References; 2 Representation of Fundamental Movements and Pauses for Archiving Traditional Skills; Abstract; 1 Introduction; 2 Related Work; 3 Representation of Fundamental Movements and Pauses; 3.1 Raw Motion Data; 3.2 Dimensionality Reduction; 3.3 Feature Selection; 4 Experimental Evaluation; 4.1 Overview of Experimental Evaluation; 4.2 Experimental Settings; 4.3 Experimental Result; 5 Consideration; 5.1 Conciseness of Representation; 5.2 Representational Ability
5.3 Computational Efficiency5.4 Useful Features; 6 Conclusion; Acknowledgments; References; 3 Consideration of Appropriate Photo Image to the Conversation of the Elderly and Youth by Using Facial Expression Analysis; Abstract; 1 Introduction; 2 Experiment; 2.1 Summary; 2.2 Evaluation Item; 2.3 Subject; 2.4 Experiment Environment; 2.5 The Contents of the Questionnaire; 2.6 Experimental Methods; 3 Results; 4 Discussion; 5 Conclusion and Future Topics; 5.1 Conclusion; 5.2 Future Topics; References; 4 Development of the Micro-Silk Through the Breeding of Transgenic Silkworm; Abstract
6 Perceptions on Clothing by Elderly FemalesAbstract; 1 Introduction; 2 Methods; 3 Results and Discussion; 4 Summary; Appendix: The Summary of the Questions in the Questionnaire; References; 7 Interactive System Supporting Children Pleasurable Learning; Abstract; 1 Introduction; 2 Design Rationale; 3 Background and Related Work; 4 System Design; 4.1 Physical Artifact Design; 4.2 First Design Iteration; 4.3 Second Design Iteration; 4.3.1 Usage Scenarios and Game; 5 Evaluation; 5.1 Expert Walkthrough Evaluation; 5.2 Pilot Evaluation; 5.3 Comparative Evaluation
Abstract: This book discusses the latest advances in affective and pleasurable design. It reports on important theoretical and practical issues, covering a wealth of topics, including aesthetics in product and system design, design-driven innovation, affective computing, evaluation tools for emotion, Kansei engineering for products and services, and many more. This timely survey addresses experts and industry practitioners with different backgrounds, such as industrial designers, emotion designers, ethnographers, human-computer interaction researchers, human factors engineers, interaction designers, mobile product designers, and vehicle system designers. Based on the AHFE 2016 International Conference on Affective and Pleasurable Design, held on July 27-31, 2016, in Walt Disney World, Florida, USA, the book represents an inspiring guide for all researchers and professionals in the field of design.
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Holdings
Item type Current library Collection Call number Status Date due Barcode Item holds
LIBRO-E NO PRÉSTAMO LIBRO-E NO PRÉSTAMO Madrid Digital Acceso Electrónico (UEM) Ciencias e Ingeniería TA166 .A383 2016 EB (Browse shelf(Opens below)) Acceso electrónico eBook.20022044
Total holds: 0

International conference proceedings.

SpringerLink Springer Engineering eBooks 2017 English+International

Incluye referencias bibliográficas

Advances in Human Factorsand Ergonomics 2016; Preface; Contents; Design of Human Interface and Affective Communication; 1 Questionnaire Survey Result of the Use of Communication Robots for Recreational Activities at Nursing Homes; Abstract; 1 Introduction; 2 Assessment Method; 2.1 System Outline; 2.2 Outline of Assessment Schedule; 2.3 Facilities Collaborated with the Assessment; 2.4 Assessment Method; 2.4.1 Assessment Outline; 2.4.2 About Post-assessment Questionnaire; 2.4.3 Participants Answering to the Questionnaire; 3 Results of Evaluation from Questionnaire

1 Introduction2 Transgenic Silkworm; 2.1 Human IGF-1 Cloning; 2.2 Verification of the Expression IGF-1 and Tussah Fibroin from the Transgenic Silkworm; 2.3 Verification of the Quality of Silk Yarn from Transgenic Silkworm; 3 Conclusions; Acknowledgments; References; 5 Study on Design Elements of Cardinal Direction Based on Cognitive Analysis; Abstract; 1 Introduction; 2 Method; 3 The Results; 3.1 From the Relationship Between Assessment of Rating Values of Easy-to-Understand and Reaction Times; 3.2 Design Elements of Cardinal Direction Based on Cognitive Analysis; 4 Conclusion; Reference

3.1 Changes Among the Nursing Home Residents3.2 Influence on the Care Staff; 4 Conclusion; Acknowledgments; References; 2 Representation of Fundamental Movements and Pauses for Archiving Traditional Skills; Abstract; 1 Introduction; 2 Related Work; 3 Representation of Fundamental Movements and Pauses; 3.1 Raw Motion Data; 3.2 Dimensionality Reduction; 3.3 Feature Selection; 4 Experimental Evaluation; 4.1 Overview of Experimental Evaluation; 4.2 Experimental Settings; 4.3 Experimental Result; 5 Consideration; 5.1 Conciseness of Representation; 5.2 Representational Ability

5.3 Computational Efficiency5.4 Useful Features; 6 Conclusion; Acknowledgments; References; 3 Consideration of Appropriate Photo Image to the Conversation of the Elderly and Youth by Using Facial Expression Analysis; Abstract; 1 Introduction; 2 Experiment; 2.1 Summary; 2.2 Evaluation Item; 2.3 Subject; 2.4 Experiment Environment; 2.5 The Contents of the Questionnaire; 2.6 Experimental Methods; 3 Results; 4 Discussion; 5 Conclusion and Future Topics; 5.1 Conclusion; 5.2 Future Topics; References; 4 Development of the Micro-Silk Through the Breeding of Transgenic Silkworm; Abstract

6 Perceptions on Clothing by Elderly FemalesAbstract; 1 Introduction; 2 Methods; 3 Results and Discussion; 4 Summary; Appendix: The Summary of the Questions in the Questionnaire; References; 7 Interactive System Supporting Children Pleasurable Learning; Abstract; 1 Introduction; 2 Design Rationale; 3 Background and Related Work; 4 System Design; 4.1 Physical Artifact Design; 4.2 First Design Iteration; 4.3 Second Design Iteration; 4.3.1 Usage Scenarios and Game; 5 Evaluation; 5.1 Expert Walkthrough Evaluation; 5.2 Pilot Evaluation; 5.3 Comparative Evaluation

This book discusses the latest advances in affective and pleasurable design. It reports on important theoretical and practical issues, covering a wealth of topics, including aesthetics in product and system design, design-driven innovation, affective computing, evaluation tools for emotion, Kansei engineering for products and services, and many more. This timely survey addresses experts and industry practitioners with different backgrounds, such as industrial designers, emotion designers, ethnographers, human-computer interaction researchers, human factors engineers, interaction designers, mobile product designers, and vehicle system designers. Based on the AHFE 2016 International Conference on Affective and Pleasurable Design, held on July 27-31, 2016, in Walt Disney World, Florida, USA, the book represents an inspiring guide for all researchers and professionals in the field of design.

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