Advances in Social Computing and Digital Education : 7th International Workshop on Collaborative Agents Research and Development, CARE 2016, Singapore, May 9, 2016 and Second International Workshop on Social Computing in Digital Education, SocialEdu 2016, Zagreb, Croatia, June 6, 2016, Revised Selected Papers / edited by Fernando Koch, Andrew Koster, Tiago Primo, Christian Guttmann
Contributor(s): Koch, Fernando, editor literario
| Koster, Andrew, editor literario
| Primo, Tiago., editor literario
| Guttmann, Christian, editor literario
Material type:
E-bookSeries: Communications in Computer and Information Science; 677677Publisher: Cham : Springer International Publishing, 2016Description: 1 recurso en línea (XI, 169 páginas) : 72 ilustraciones.ISBN: 9783319520391.Subject: Sistemas multiagente -- Congresos y asambleas
| Item type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode | Item holds | |
|---|---|---|---|---|---|---|---|---|---|
LIBRO-E NO PRÉSTAMO
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Madrid Digital Acceso Electrónico (UEM) | Ciencias e Ingeniería | QA76.76 .I58 2016 EB (Browse shelf(Opens below)) | .i11604566 | Acceso electrónico | eBOOK .i11604566 |
ICT platform for education -- IoT in education -- Collaborative learning -- Gamification -- Recommendation systems -- Information retrieval in education -- Advanced learning analytics -- Intelligent repository of learning objects -- Semantic web -- Automated content creation -- Social Simulation.
This book constitutes the refereed proceedings of the 7th International Workshop on Collaborative Agents Research and Development, CARE 2016, held in Singapore in May 2016 and Second International Workshop on Social Computing in Digital Education, SocialEdu 2016, held in Zagreb, Croatia, in June 2016. For CARE 2016 there were 4 papers selected out of 7 submissions, and for SocialEdu 5 papers were selected from 7 submissions. The 9 extended and revised full papers presented were carefully reviewed. The papers deal with topics like techniques of continuous monitoring, human behaviour analysis, recommendation systems, adjustment of education activities, intelligent content placement, and others. .
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