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Social Computing in Digital Education : First International Workshop, SOCIALEDU 2015, Stanford, CA, USA, August 19, 2015, Revised Selected Papers / edited by Fernando Koch, Andrew Koster, Tiago Primo

Contributor(s): SpringerLink (Online service) | Koch, Fernando, editor literario | Koster, Andrew, editor literario | Primo, Tiago., editor literario
Material type: materialTypeLabelE-bookSeries: (Communications in Computer and Information Science, 1865-0929; 606).Publisher: Cham : Springer International Publishing, 2016Description: 1 recurso en línea (XIII, 141 páginas) : 72 ilustraciones.ISBN: 9783319396729.Subject: Ordenadores | Software de aplicaciónDDC classification: 006 Online resources: Acceso a este recurso digital (usuarios Universidad Europea de Madrid)Digital Resources
Contents:
Novel data mining and machine learning for social intelligence in digital education -- Social modelling and simulation to investigate social behaviours, emotional intelligence, influence processes and other social aspects that may influence learning performance in an educational environment -- Smart environments and interactive systems of social computing in digital education -- Analysis of social media and media intelligence in digital education -- Mobile social gaming in digital education -- The utilization of mobile and wearable technology in social systems in digital education, and others.
Abstract: This book constitutes the refereed proceedings of the First International Workshop, SOCIALEDU 2015, held in Stanford, CA, USA, in August 2015. The workshop aimed to discuss computational models of social computing applied to Digital Education. The 9 revised full papers presented were carefully reviewed and selected from 12 submissions. The papers address issues such as novel data mining and machine learning for social intelligence in digital education.- Social modelling and simulation to investigate social behaviours, emotional intelligence, influence processes and other social aspects that may influence learning performance in an educational environment.- Smart environments and interactive systems of social computing in digital education.- Analysis of social media and media intelligence in digital education.- Mobile social gaming in digital education.- The utilization of mobile and wearable technology in social systems in digital education, and others.
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Holdings
Item type Current library Collection Call number Copy number Status Date due Barcode Item holds
LIBRO-E NO PRÉSTAMO LIBRO-E NO PRÉSTAMO Madrid Digital Acceso Electrónico (UEM) Biblioteca CRAI (Literatura, ensayo y audiovisuales) LB1028.43 S635 2016 EB (Browse shelf(Opens below)) .i11596715 Acceso electrónico eBOOK .i11596715
Total holds: 0

Novel data mining and machine learning for social intelligence in digital education -- Social modelling and simulation to investigate social behaviours, emotional intelligence, influence processes and other social aspects that may influence learning performance in an educational environment -- Smart environments and interactive systems of social computing in digital education -- Analysis of social media and media intelligence in digital education -- Mobile social gaming in digital education -- The utilization of mobile and wearable technology in social systems in digital education, and others.

This book constitutes the refereed proceedings of the First International Workshop, SOCIALEDU 2015, held in Stanford, CA, USA, in August 2015. The workshop aimed to discuss computational models of social computing applied to Digital Education. The 9 revised full papers presented were carefully reviewed and selected from 12 submissions. The papers address issues such as novel data mining and machine learning for social intelligence in digital education.- Social modelling and simulation to investigate social behaviours, emotional intelligence, influence processes and other social aspects that may influence learning performance in an educational environment.- Smart environments and interactive systems of social computing in digital education.- Analysis of social media and media intelligence in digital education.- Mobile social gaming in digital education.- The utilization of mobile and wearable technology in social systems in digital education, and others.

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