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Human-Experiential Design of Presence in Everyday Blended Reality : Living in the Here and Now / by John Waterworth, Kei Hoshi

By: Waterworth, John
Contributor(s): SpringerLink (Online service) | Hoshi, Kei
Material type: materialTypeLabelE-bookSeries: Human-Computer Interaction SeriesPublisher: Cham : Springer International Publishing, 2016Description: 1 recurso en línea (XI, 105 p.) : 23 ilustraciones.ISBN: 9783319303345.Subject: Interacción hombre-ordenador | Interfaces de usuarioDDC classification: 005.437 | 4.019 Online resources: Acceso a este recurso digital (usuarios Universidad Europea de Madrid)Digital Resources
Contents:
Part I - Living in Mixed Reality -- Introduction: Divided Presence in Mixed Reality -- The Problems of Design -- Part II - Human-Experiential Design -- The Foundations of Human-experiential Design.-Designing with Blends -- Bridging Contextual Gaps with Blended Reality Spaces -- Part III � Blending Reality.-Designing Blended Reality Spaces -- Acting and Interacting in the Here and Now -- Index.
Abstract: This book explores how our lives and social interactions have become split between two intertwined, but not integrated, realities: the physical and the digital. Our sense of presence in the here and now has become fragmented, and yet earlier design approaches reinforced the problem, rather than leading to improvements. The authors address these issues by laying out a new human computer interaction (HCI) design approach - human-experiential design - rooted in a return to first principles of how people understand the world, both consciously and unconsciously. The application of this approach to the design of blended reality spaces is described in detail. Examples and scenarios of designing them to overcome the problems inherent in a variety of mixed reality settings are provided. Human-Experiential Design of Presence in Everyday Blended Reality will appeal to undergraduate and graduate students and researchers in interaction design, psychology, HCI and computer application studies, as well as practicing interaction designers and computer professionals. It will also be of interest to communication, media and urban design students, and to all readers with an interest in the technology-mediated future.
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Holdings
Item type Current library Collection Call number Copy number Status Date due Barcode Item holds
LIBRO-E NO PRÉSTAMO LIBRO-E NO PRÉSTAMO Madrid Digital Acceso Electrónico (UEM) Ciencias e Ingeniería QA76.9.H89 W38 2016 EB (Browse shelf(Opens below)) .i11593027 Acceso electrónico eBOOK .i11593027
Total holds: 0

Part I - Living in Mixed Reality -- Introduction: Divided Presence in Mixed Reality -- The Problems of Design -- Part II - Human-Experiential Design -- The Foundations of Human-experiential Design.-Designing with Blends -- Bridging Contextual Gaps with Blended Reality Spaces -- Part III � Blending Reality.-Designing Blended Reality Spaces -- Acting and Interacting in the Here and Now -- Index.

This book explores how our lives and social interactions have become split between two intertwined, but not integrated, realities: the physical and the digital. Our sense of presence in the here and now has become fragmented, and yet earlier design approaches reinforced the problem, rather than leading to improvements. The authors address these issues by laying out a new human computer interaction (HCI) design approach - human-experiential design - rooted in a return to first principles of how people understand the world, both consciously and unconsciously. The application of this approach to the design of blended reality spaces is described in detail. Examples and scenarios of designing them to overcome the problems inherent in a variety of mixed reality settings are provided. Human-Experiential Design of Presence in Everyday Blended Reality will appeal to undergraduate and graduate students and researchers in interaction design, psychology, HCI and computer application studies, as well as practicing interaction designers and computer professionals. It will also be of interest to communication, media and urban design students, and to all readers with an interest in the technology-mediated future.

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