Tangible Interactive Systems : Grasping the Real World with Computers / by Guy André Boy
By: Boy, Guy André
Contributor(s): SpringerLink (Online service)
Material type:
E-bookSeries: Human-Computer Interaction SeriesPublisher: Cham : Springer International Publishing, 2016Description: 1 recurso en línea (XII, 212 p.) : 61 ilustraciones, 38 ilustraciones en color.ISBN: 9783319302706.Subject: Interacción hombre-ordenador
| Item type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode | Item holds | |
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LIBRO-E NO PRÉSTAMO
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Madrid Digital Acceso Electrónico (UEM) | Ciencias e Ingeniería | QA76.9.H85 B69 2016 EB (Browse shelf(Opens below)) | .i11592916 | Acceso electrónico | eBOOK .i11592916 |
Browsing Madrid Digital shelves, Shelving location: Acceso Electrónico (UEM) Close shelf browser (Hides shelf browser)
| QA76.9.H85 A734 2016 EB Architecture and Interaction : Human Computer Interaction in Space and Place | QA76.9 .H85 B373 2015 EB Cognitive Infocommunications (CogInfoCom) | QA76.9.H85 B579 2016 EB Exploring the Use of Eye Gaze Controlled Interfaces in Automotive Environments | QA76.9.H85 B69 2016 EB Tangible Interactive Systems : Grasping the Real World with Computers | QA76.9.H85 B769 2016 EB Anthropology-Based Computing : Putting the Human in Human-Computer Interaction | QA76.9 .H85 C438 2018 EB Kinesthetic Perception A Machine Learning Approach | QA76.9.H85 C446 2016 EB Robust Multimodal Cognitive Load Measurement |
Preface -- Introduction -- Looking for Tangibility -- Concepts and Tools for Designers -- Innovation -- Complexity -- Flexibility -- Maturity -- Stability -- Sustainability -- Arts -- Conclusion.
Distinguishing between tangible user interfaces (TUI) and tangible interactive systems (TISs), this book takes into account not only the user interfaces but also looks at how interaction can be enabled by using digital information through the physical environment. TISs go far beyond the concept of tangible user interfaces, addressing large complex systems in the framework of human-centred design and putting the human at the center of the design process from the start. How can human-centered designers grasp the real world with computers? This question is explored by looking at concepts such as innovation, complexity, flexibility, maturity, stability, sustainability and art to see whether we can assess both physical and figurative tangibility during the design process before product delivery. Concepts like creativity, design thinking and team spirit are fundamental to TIS{u2019}s human-centered design, and are presented together with human-systems integration (HSI), agile development and formative evaluations to build a greater understanding of this new area of research. Tangible Interactive Systems would be an essential read to designers, academics and other professionals concerned with product design within HCI, industrial design, virtual engineering and other related areas.
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