Digital Make-Believe / edited by Phil Turner, J Tuomas Harviainen
Contributor(s): Turner, Phil, editor literario
| Harviainen, J. Tuomas, editor literario
Material type:
E-bookSeries: Human-Computer Interaction SeriesPublisher: Cham : Springer International Publishing, 2016Description: 1 recurso en línea (VIII, 178 p.) 20 il..ISBN: 9783319295534.Subject: Interacción hombre-ordenador
Summary: Make-believe plays a far stronger role in both the design and use of interfaces, games and services than we have come to believe. This edited volume illustrates ways for grasping and utilising that connection to improve interaction, user experiences, and customer value. Useful for designers, undergraduates and researchers alike, this new research provide tools for understanding and applying make-believe in various contexts, ranging from digital tools to physical services. It takes the reader through a world of imagination and intuition applied into efficient practice, with topics including the connection of human-computer interaction (HCI) to make-believe and backstories, the presence of imagination in gamification, gameworlds, virtual worlds and service design, and the believability of make-believe based designs in various contexts. Furthermore, it discusses the challenges inherent in applying make-believe as a basis for interaction design, as well as the enactive mechanism behind it. Whether used as a university textbook or simply used for design inspiration, Digital Make-Believe provides new and efficient insight into approaching interaction in the way in which actual users of devices, software and services can innately utilise it.
| Item type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode | Item holds | |
|---|---|---|---|---|---|---|---|---|---|
LIBRO-E NO PRÉSTAMO
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Madrid Digital Acceso Electrónico (UEM) | Ciencias e Ingeniería | QA76.9.H85 D545 2016 EB (Browse shelf(Opens below)) | .i11591985 | Acceso electrónico | eBOOK .i11591985 |
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| QA76.9 .H85 C438 2018 EB Kinesthetic Perception A Machine Learning Approach | QA76.9.H85 C446 2016 EB Robust Multimodal Cognitive Load Measurement | QA76.9.H85 C655 2016 EB Collaboration Technologies and Social Computing : 8th International Conference, CollabTech 2016, Kanazawa, Japan, September 14-16, 2016, Proceedings | QA76.9.H85 D545 2016 EB Digital Make-Believe | QA76.9 .H85 ES User Modeling and User-Adapted Interaction | QA76.9.H85 ES Journal of Cognitive Engineering and Decision Making | QA76.9.H85 ES Quality and user experience |
Make-believe plays a far stronger role in both the design and use of interfaces, games and services than we have come to believe. This edited volume illustrates ways for grasping and utilising that connection to improve interaction, user experiences, and customer value. Useful for designers, undergraduates and researchers alike, this new research provide tools for understanding and applying make-believe in various contexts, ranging from digital tools to physical services. It takes the reader through a world of imagination and intuition applied into efficient practice, with topics including the connection of human-computer interaction (HCI) to make-believe and backstories, the presence of imagination in gamification, gameworlds, virtual worlds and service design, and the believability of make-believe based designs in various contexts. Furthermore, it discusses the challenges inherent in applying make-believe as a basis for interaction design, as well as the enactive mechanism behind it. Whether used as a university textbook or simply used for design inspiration, Digital Make-Believe provides new and efficient insight into approaching interaction in the way in which actual users of devices, software and services can innately utilise it.
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