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Why Engagement Matters : Cross-Disciplinary Perspectives of User Engagement in Digital Media / edited by Heather O'Brien, Paul Cairns

Contributor(s): SpringerLink (Online service) | O'Brien, Heather (1977-), editor literario | Cairns, Paul, editor literario
Material type: materialTypeLabelE-bookPublisher: Cham : Springer International Publishing, 2016Description: 1 recurso en línea (XXIII, 222 páginas) : 33 ilustraciones, 23 ilustraciones en color.ISBN: 9783319274461.Subject: Interfaces de usuario | Interacción hombre-ordenadorDDC classification: 005.437 | 4.019 Online resources: Acceso a este recurso digital (usuarios Universidad Europea de Madrid)Digital Resources
Contents:
Theoretical Perspectives on User Engagement -- Translating Theory into Methodological Practice -- eLearning -- Engagement in Digital Games -- Designing for User Experience and Engagement -- User Engagement with Digital Health Technologies -- Engagement in Information Search -- User Engagement with Interactive Media: A Communication Perspective -- A Model of Social Media Engagement: User Profiles, Gratifications, and Experiences -- Conclusion -- Index.
Abstract: User Engagement (UE) is a complex concept to investigate. The purpose of this book is not to constrain UE to one perspective, but to offer a well-rounded appreciation for UE across various domains and disciplines. The text begins with two foundational chapters that describe theoretical and methodological approaches to user engagement; the remaining contributions examine UE from different disciplinary perspectives and across a range of computer-mediated environments, including social and communications media, online search, eLearning, games, and eHealth. The book concludes by bringing together the cross-disciplinary perspectives presented in each chapter and proposing an agenda for future research in this area. The book will appeal to established and emerging academic and industry researchers looking to pursue research and its challenges. This includes scholars at all levels with an interest in user engagement with digital media, from students to experienced researchers, and professionals in the fields of computer science, web technology, information science, museum studies, learning and health sciences, human-computer interaction, information architecture and design, and creative arts. .
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Holdings
Item type Current library Collection Call number Copy number Status Date due Barcode Item holds
LIBRO-E NO PRÉSTAMO LIBRO-E NO PRÉSTAMO Madrid Digital Acceso Electrónico (UEM) Ciencias Sociales HM1206 .W494 2016 EB (Browse shelf(Opens below)) .i11589875 Acceso electrónico eBOOK .i11589875
Total holds: 0

Theoretical Perspectives on User Engagement -- Translating Theory into Methodological Practice -- eLearning -- Engagement in Digital Games -- Designing for User Experience and Engagement -- User Engagement with Digital Health Technologies -- Engagement in Information Search -- User Engagement with Interactive Media: A Communication Perspective -- A Model of Social Media Engagement: User Profiles, Gratifications, and Experiences -- Conclusion -- Index.

User Engagement (UE) is a complex concept to investigate. The purpose of this book is not to constrain UE to one perspective, but to offer a well-rounded appreciation for UE across various domains and disciplines. The text begins with two foundational chapters that describe theoretical and methodological approaches to user engagement; the remaining contributions examine UE from different disciplinary perspectives and across a range of computer-mediated environments, including social and communications media, online search, eLearning, games, and eHealth. The book concludes by bringing together the cross-disciplinary perspectives presented in each chapter and proposing an agenda for future research in this area. The book will appeal to established and emerging academic and industry researchers looking to pursue research and its challenges. This includes scholars at all levels with an interest in user engagement with digital media, from students to experienced researchers, and professionals in the fields of computer science, web technology, information science, museum studies, learning and health sciences, human-computer interaction, information architecture and design, and creative arts. .

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