Practical game development with Unity and Blender / Alan Thorn
By: Thorn, Alan
Material type:
E-bookPublisher: Boston, MA : Cengage Learning PTR, 2015Description: 1 recurso en línea (xviii, 334 p.) : il..ISBN: 9781305074712.Subject: Videojuegos -- Programación
| Item type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode | Item holds | |
|---|---|---|---|---|---|---|---|---|---|
LIBRO-E NO PRÉSTAMO
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Madrid Digital Acceso Electrónico (UEM) | Ciencias e Ingeniería | QA76.76.C672 T46 2015 EB (Browse shelf(Opens below)) | .i11581347 | Acceso electrónico | eBOOK .i11581347 |
Total holds: 0
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| QA76.76.C672 M88 2014 EB C# game programming cookbook for Unity 3D | QA76.76.C672 P35 2016 EB Unity 5.x Game AI Programming Cookbook : build and customize a wide range of powerful Unity AI systems with over 70 hands-on recipes and techniques | QA76.76.C672 S65 2012 EB Drawing basics and video game art : Classic to Cutting-Edge Art Techniques for Winning Game Design | QA76.76.C672 T46 2015 EB Practical game development with Unity and Blender | QA76.76.C672 T679 2014 EB An Architectural Approach to Level Design | QA76.76.C68 2020 EB Viruses, Hardware and Software Trojans : Attacks and Countermeasures | QA76.76.C68 2021 EB Malware Analysis Using Artificial Intelligence and Deep Learning |
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