Game engine architecture / Jason Gregory
By: Gregory, Jason,
Material type:
Printed booksPublisher: Boca Ratón : CRC Press, Taylor and Francis Group, cop. 2014Edition: 2ª ed.Description: xxvi, 1014 páginas : ilustraciones; 24 cm.ISBN: 9781466560017.Subject: Videojuegos -- Programación| Item type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode | Item holds | |
|---|---|---|---|---|---|---|---|---|---|
LIBRO7
|
Madrid Villaviciosa Colección General (Campus Villaviciosa) | Ciencias e Ingeniería | QA76.76.C672 G74 2014 (Browse shelf(Opens below)) | .i11237211 | Available | 9301302737 |
Total holds: 0
Browsing Madrid Villaviciosa shelves, Shelving location: Colección General (Campus Villaviciosa) Close shelf browser (Hides shelf browser)
| QA76.76 .C672 D47 2015 Desarrollo de videojuegos : un enfoque práctico | QA76.76.C672 D47 2015 Desarrollo de videojuegos : un enfoque práctico | QA76.76 .C672 G53 2015 Introduction to game design, prototyping, and development : from concept to playable game-with Unity and C# | QA76.76.C672 G74 2014 Game engine architecture | QA76.76 .C672 N97 2014 Game Programming Patterns | QA76.76 .C672 V35 2015 Desarrollo de videojuegos : un enfoque práctico | QA76.76 .C672 V35 2015 Desarrollo de videojuegos : un enfoque práctico |
páginas 987-989
There are no comments on this title.
Log in to your account to post a comment.