Image from Google Jackets

Efficient Quadrature Rules for Illumination Integrals : From Quasi Monte Carlo to Bayesian Monte Carlo / by Ricardo Marques, Christian Bouville, Luís Paulo Santos, Kadi Bouatouch

By: Marques, Ricardo, autor
Contributor(s): Bouville, C. (Christian) (1949-), autor | Santos, Luis Paulo, autor | Bouatouch, K. (Kadi) (1950-), autor
Material type: materialTypeLabelE-bookSeries: (Synthesis Lectures on Computer Graphics and Animation, 1933-9003).Publisher: Cham : Springer International Publishing, 2015Edition: 1st edition 2015.Description: 1 recurso en línea (X, 82 páginas).ISBN: 9783031795671.Subject: Proceso digital de imágenes | Método de Monte CarloOnline resources: Acceso a este recurso digital (usuarios Universidad Europea de Madrid)Digital Resources
Contents:
Introduction -- Spherical Fibonacci Point Sets for QMC Estimates of Illumination Integrals -- Bayesian Monte Carlo for Global Illumination -- Bibliography -- Authors' Biographies.
Summary: Rendering photorealistic images is a costly process which can take up to several days in the case of high quality images. In most cases, the task of sampling the incident radiance function to evaluate the illumination integral is responsible for an important share of the computation time. Therefore, to reach acceptable rendering times, the illumination integral must be evaluated using a limited set of samples. Such a restriction raises the question of how to obtain the most accurate approximation possible with such a limited set of samples. One must thus ensure that sampling produces the highest amount of information possible by carefully placing and weighting the limited set of samples. Furthermore, the integral evaluation should take into account not only the information brought by sampling but also possible information available prior to sampling, such as the integrand smoothness. This idea of sparse information and the need to fully exploit the little information available is present throughout this book. The presented methods correspond to the state-of-the-art solutions in computer graphics, and take into account information which had so far been underexploited (or even neglected) by the previous approaches. The intended audiences are Ph.D. students and researchers in the field of realistic image synthesis or global illumination algorithms, or any person with a solid background in graphics and numerical techniques.
Tags from this library: No tags from this library for this title. Log in to add tags.
Star ratings
    Average rating: 0.0 (0 votes)
Holdings
Item type Current library Collection Call number Status Date due Barcode Item holds
LIBRO-E NO PRÉSTAMO LIBRO-E NO PRÉSTAMO Madrid Digital Acceso Electrónico (UEM) Ciencias e Ingeniería TA1637 2015 EB (Browse shelf(Opens below)) Acceso electrónico eBook.01113169
Total holds: 0

Introduction -- Spherical Fibonacci Point Sets for QMC Estimates of Illumination Integrals -- Bayesian Monte Carlo for Global Illumination -- Bibliography -- Authors' Biographies.

Rendering photorealistic images is a costly process which can take up to several days in the case of high quality images. In most cases, the task of sampling the incident radiance function to evaluate the illumination integral is responsible for an important share of the computation time. Therefore, to reach acceptable rendering times, the illumination integral must be evaluated using a limited set of samples. Such a restriction raises the question of how to obtain the most accurate approximation possible with such a limited set of samples. One must thus ensure that sampling produces the highest amount of information possible by carefully placing and weighting the limited set of samples. Furthermore, the integral evaluation should take into account not only the information brought by sampling but also possible information available prior to sampling, such as the integrand smoothness. This idea of sparse information and the need to fully exploit the little information available is present throughout this book. The presented methods correspond to the state-of-the-art solutions in computer graphics, and take into account information which had so far been underexploited (or even neglected) by the previous approaches. The intended audiences are Ph.D. students and researchers in the field of realistic image synthesis or global illumination algorithms, or any person with a solid background in graphics and numerical techniques.

There are no comments on this title.

to post a comment.