The Practice of Crowdsourcing / by Omar Alonso
By: Alonso, Omar, autor
Material type:
E-bookSeries: (Synthesis Lectures on Information Concepts Retrieval and Services, 1947-9468).Publisher: Cham : Springer International Publishing, 2019Edition: 1st edition 2019.Description: 1 recurso en línea (XIX, 129 páginas).ISBN: 9783031023187.Subject: Computación evolutiva
| Item type | Current library | Collection | Call number | Status | Date due | Barcode | Item holds | |
|---|---|---|---|---|---|---|---|---|
LIBRO-E NO PRÉSTAMO
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Madrid Digital Acceso Electrónico (UEM) | Ciencias e Ingeniería | QA76.9.H84 2019 EB (Browse shelf(Opens below)) | Acceso electrónico | eBook.01113092 |
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| QA76.9.F67 L364 2018 EB Languages, Design Methods, and Tools for Electronic System Design Selected Contributions from FDL 2016 | QA76.9.H84 2011 EB Human Computation | QA76.9.H84 2019 EB Software Engineering : Proceedings of CSI 2015 | QA76.9.H84 2019 EB The Practice of Crowdsourcing | QA76.9 .H85 2006 EB High Fidelity Haptic Rendering | QA76.9.H85 2009 EB Studies of Work and the Workplace in HCI : Concepts and Techniques | QA76.9.H85 2009 EB Semiotic Engineering Methods for Scientific Research in HCI |
Preface -- Acknowledgments -- Introduction -- Designing and Developing Microtasks -- Quality Assurance -- Algorithms and Techniques for Quality Control -- The Human Side of Human Computation -- Putting All Things Together -- Systems and Data Pipelines -- Looking Ahead -- Bibliography -- Author's Biography .
Many data-intensive applications that use machine learning or artificial intelligence techniques depend on humans providing the initial dataset, enabling algorithms to process the rest or for other humans to evaluate the performance of such algorithms. Not only can labeled data for training and evaluation be collected faster, cheaper, and easier than ever before, but we now see the emergence of hybrid human-machine software that combines computations performed by humans and machines in conjunction. There are, however, real-world practical issues with the adoption of human computation and crowdsourcing. Building systems and data processing pipelines that require crowd computing remains difficult. In this book, we present practical considerations for designing and implementing tasks that require the use of humans and machines in combination with the goal of producing high-quality labels.
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