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Learner-Centered Design of Computing Education : Research on Computing for Everyone / by Mark Guzdial

By: Guzdial, Mark, autor
Material type: materialTypeLabelE-bookSeries: (Synthesis Lectures on Human-Centered Informatics, 1946-7699).Publisher: Cham : Springer International Publishing, 2016Edition: 1st edition 2016.Description: 1 recurso en línea (XVIII, 147 páginas).ISBN: 9783031022166.Subject: Aprendizaje | Informática -- Estudio y enseñanza | Diseño de sistemas centrado en el usuarioOnline resources: Acceso a este recurso digital (usuarios Universidad Europea de Madrid)Digital Resources
Contents:
Preface -- Acknowledgments -- What Does Computing for Everyone Mean? -- The Challenges of Learning Programming -- Computational Thinking and Using Programming to Learn -- Media Computation and Contextualized Computing Education -- Adults as Computing Learners -- Learner-Centered Computing Education for Computer Science Majors -- Steps Toward Computing for Everyone -- Bibliography -- Author's Biography -- Index .
Summary: Computing education is in enormous demand. Many students (both children and adult) are realizing that they will need programming in the future. This book presents the argument that they are not all going to use programming in the same way and for the same purposes. What do we mean when we talk about teaching everyone to program? When we target a broad audience, should we have the same goals as computer science education for professional software developers? How do we design computing education that works for everyone? This book proposes use of a learner-centered design approach to create computing education for a broad audience. It considers several reasons for teaching computing to everyone and how the different reasons lead to different choices about learning goals and teaching methods. The book reviews the history of the idea that programming isn't just for the professional software developer. It uses research studies on teaching computing in liberal arts programs, to graphic designers, to high school teachers, in order to explore the idea that computer science for everyone requires us to re-think how we teach and what we teach. The conclusion describes how we might create computing education for everyone.
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Holdings
Item type Current library Collection Call number Status Date due Barcode Item holds
LIBRO-E NO PRÉSTAMO LIBRO-E NO PRÉSTAMO Madrid Digital Acceso Electrónico (UEM) Ciencias e Ingeniería QA76.27 2016 (Browse shelf(Opens below)) Acceso electrónico eBook.01112962
Total holds: 0

Preface -- Acknowledgments -- What Does Computing for Everyone Mean? -- The Challenges of Learning Programming -- Computational Thinking and Using Programming to Learn -- Media Computation and Contextualized Computing Education -- Adults as Computing Learners -- Learner-Centered Computing Education for Computer Science Majors -- Steps Toward Computing for Everyone -- Bibliography -- Author's Biography -- Index .

Computing education is in enormous demand. Many students (both children and adult) are realizing that they will need programming in the future. This book presents the argument that they are not all going to use programming in the same way and for the same purposes. What do we mean when we talk about teaching everyone to program? When we target a broad audience, should we have the same goals as computer science education for professional software developers? How do we design computing education that works for everyone? This book proposes use of a learner-centered design approach to create computing education for a broad audience. It considers several reasons for teaching computing to everyone and how the different reasons lead to different choices about learning goals and teaching methods. The book reviews the history of the idea that programming isn't just for the professional software developer. It uses research studies on teaching computing in liberal arts programs, to graphic designers, to high school teachers, in order to explore the idea that computer science for everyone requires us to re-think how we teach and what we teach. The conclusion describes how we might create computing education for everyone.

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