Virtual Crowds : Methods, Simulation, and Control / by Nuria Palechano, Norman Badler, Jan Allbeck
By: Pelechano, Nuria, autor
Contributor(s): Badler, Norman I., autor
| Allbeck, Jan M., autor
Material type:
E-bookSeries: (Synthesis Lectures on Computer Graphics and Animation, 1933-9003).Publisher: Cham : Springer International Publishing, 2008Edition: 1st edition 2008.Description: 1 recurso en línea (XII, 176 páginas).ISBN: 9783031792427.Subject: Simulación por ordenador
| Item type | Current library | Collection | Call number | Status | Date due | Barcode | Item holds | |
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Madrid Digital Acceso Electrónico (UEM) | Ciencias e Ingeniería | QA76.9 .C65 2008 EB (Browse shelf(Opens below)) | Acceso electrónico | eBook.01112836 |
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| QA76.9.C643 P38 2012 EB Computer organization and design : the hardware/software interface | QA76.9.C643 P487 2016 EB Innovative Web Applications for Analyzing Traffic Operations | QA76.9.C643 V575 2016 EB VLSI-SoC: Design for Reliability, Security, and Low Power : 23rd IFIP WG 10.5/IEEE International Conference on Very Large Scale Integration, VLSI-SoC 2015, Daejeon, Korea, October 5-7, 2015, Revised Selected Papers | QA76.9 .C65 2008 EB Virtual Crowds : Methods, Simulation, and Control | QA76.9.C65 2013 EB Cognitive Agent-based Computing-I : A Unified Framework for Modeling Complex Adaptive Systems using Agent-based & Complex Network-based Methods | QA76.9.C65 2014 EB FPGA-Accelerated Simulation of Computer Systems | QA76.9.C65 2016 EB Virtual Crowds : Steps Toward Behavioral Realism |
Introduction -- Crowd Simulation Methodology Survey -- Individual Differences in Crowds -- Framework (HiDAC + MACES + CAROSA) -- HiDAC: Local Motion -- MACES: Wayfinding with Communication and Roles -- CAROSA: Functional Crowds -- Initializing a Scenario -- Evaluating Crowds.
There are many applications of computer animation and simulation where it is necessary to model virtual crowds of autonomous agents. Some of these applications include site planning, education, entertainment, training, and human factors analysis for building evacuation. Other applications include simulations of scenarios where masses of people gather, flow, and disperse, such as transportation centers, sporting events, and concerts. Most crowd simulations include only basic locomotive behaviors possibly coupled with a few stochastic actions. Our goal in this survey is to establish a baseline of techniques and requirements for simulating large-scale virtual human populations. Sometimes, these populations might be mutually engaged in a common activity such as evacuation from a building or area; other times they may be going about their individual and personal agenda of work, play, leisure, travel, or spectator. Computational methods to model one set of requirements may not mesh well with good approaches to another. By including both crowd and individual goals and constraints into a comprehensive computational model, we expect to simulate the visual texture and contextual behaviors of groups of seemingly sentient beings. Table of Contents: Introduction / Crowd Simulation Methodology Survey / Individual Differences in Crowds / Framework (HiDAC + MACES + CAROSA) / HiDAC: Local Motion / MACES: Wayfinding with Communication and Roles / CAROSA: Functional Crowds / Initializing a Scenario / Evaluating Crowds.
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