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Virtual Reality and Virtual Environments in 10 Lectures / by Stanislav Stanković

By: Stanković, Stanislav, autor
Material type: materialTypeLabelE-bookSeries: (Synthesis Lectures on Image Video and Multimedia Processing, 1559-8144).Publisher: Cham : Springer International Publishing, 2016Edition: 1st edition 2016.Description: 1 recurso en línea (XIX, 177 páginas).ISBN: 9783031022548.Subject: Realidad virtualOnline resources: Acceso a este recurso digital (usuarios Universidad Europea de Madrid)Digital Resources
Contents:
Preface -- Acknowledgments -- Lecture 1--Introduction -- Lecture 2--History of VR and Current Applications -- Lecture 3--Human Senses -- Lecture 4--VR Systems -- Lecture 5--User Experience, Human Computer Interaction and UI -- Lecture 6--Input Devices and Tracking -- Lecture 7--Displays -- Lecture 8--Networked VR -- Lecture 9--Augmented Reality -- Lecture 10--VE and Video Games -- Bibliography -- Author's Biography -- Index .
Summary: The book is based on the material originally developed for the course on Virtual Reality, which the author was teaching at Tampere University of Technology, as well as course on Virtual Environments that the author had prepared for the University for Advancing Studies at Tempe, Arizona. This original purpose has influenced the structure of this book as well as the depth to which we explore the presented concepts. Therefore, our intention in this book is to give an introduction into the important issues regarding a series of related concepts of Virtual Reality, Augmented Reality, and Virtual Environments. We do not attempt to go into any of these issues in depth but rather outline general principles and discuss them in a sense broad enough to provide sufficient foundations for a further study. In other words, we aim to provide a set of keywords to the reader in order give him a good starting point from which he could go on and explore any of these issues in detail. Table of Contents: Preface / Acknowledgments / Lecture 1--Introduction / Lecture 2--History of VR and Current Applications / Lecture 3--Human Senses / Lecture 4--VR Systems / Lecture 5--User Experience, Human Computer Interaction and UI / Lecture 6--Input Devices and Tracking / Lecture 7--Displays / Lecture 8--Networked VR / Lecture 9--Augmented Reality / Lecture 10--VE and Video Games / Bibliography / Author's Biography / Index.
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Holdings
Item type Current library Collection Call number Status Date due Barcode Item holds
LIBRO-E NO PRÉSTAMO LIBRO-E NO PRÉSTAMO Madrid Digital Acceso Electrónico (UEM) Ciencias e Ingeniería QA76.9.H85 2016 EB (Browse shelf(Opens below)) Acceso electrónico eBook.01112633
Total holds: 0

Preface -- Acknowledgments -- Lecture 1--Introduction -- Lecture 2--History of VR and Current Applications -- Lecture 3--Human Senses -- Lecture 4--VR Systems -- Lecture 5--User Experience, Human Computer Interaction and UI -- Lecture 6--Input Devices and Tracking -- Lecture 7--Displays -- Lecture 8--Networked VR -- Lecture 9--Augmented Reality -- Lecture 10--VE and Video Games -- Bibliography -- Author's Biography -- Index .

The book is based on the material originally developed for the course on Virtual Reality, which the author was teaching at Tampere University of Technology, as well as course on Virtual Environments that the author had prepared for the University for Advancing Studies at Tempe, Arizona. This original purpose has influenced the structure of this book as well as the depth to which we explore the presented concepts. Therefore, our intention in this book is to give an introduction into the important issues regarding a series of related concepts of Virtual Reality, Augmented Reality, and Virtual Environments. We do not attempt to go into any of these issues in depth but rather outline general principles and discuss them in a sense broad enough to provide sufficient foundations for a further study. In other words, we aim to provide a set of keywords to the reader in order give him a good starting point from which he could go on and explore any of these issues in detail. Table of Contents: Preface / Acknowledgments / Lecture 1--Introduction / Lecture 2--History of VR and Current Applications / Lecture 3--Human Senses / Lecture 4--VR Systems / Lecture 5--User Experience, Human Computer Interaction and UI / Lecture 6--Input Devices and Tracking / Lecture 7--Displays / Lecture 8--Networked VR / Lecture 9--Augmented Reality / Lecture 10--VE and Video Games / Bibliography / Author's Biography / Index.

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