Essentials of Game Theory : A Concise Multidisciplinary Introduction / by Kevin Leyton-Brown, Yoav Shoham
By: Leyton-Brown, Kevin,, autor
Contributor(s): Shoham, Yoav, autor
Material type:
E-bookSeries: (Synthesis Lectures on Artificial Intelligence and Machine Learning, 1939-4616).Publisher: Cham : Springer International Publishing, 2008Edition: 1st edition 2008.Description: 1 recurso en línea (XVI, 88 páginas).ISBN: 9783031015458.Subject: Teoría de juegos
| Item type | Current library | Collection | Call number | Status | Date due | Barcode | Item holds | |
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Madrid Digital Acceso Electrónico (UEM) | Ciencias e Ingeniería | QA269 2008 EB (Browse shelf(Opens below)) | Acceso electrónico | eBook.01112254 |
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| QA268 ES Journal of Cryptographic Engineering | QA268 .E776 2017 EB Error-correction coding and decoding : bounds, codes, decoders, analysis and applications | QA269 2006 EB Game Theory for Wireless Engineers | QA269 2008 EB Essentials of Game Theory : A Concise Multidisciplinary Introduction | QA269 2014 EB General Game Playing | QA269 2017 EB Game Theory for Data Science : Eliciting Truthful Information | QA269 2017 EB Game Theory : A Classical Introduction, Mathematical Games, and the Tournament |
Games in Normal Form -- Analyzing Games: From Optimality to Equilibrium -- Further Solution Concepts for Normal-Form Games -- Games with Sequential Actions: The Perfect-information Extensive Form -- Generalizing the Extensive Form: Imperfect-Information Games -- Repeated and Stochastic Games -- Uncertainty about Payoffs: Bayesian Games -- Coalitional Game Theory -- History and References -- Index.
Game theory is the mathematical study of interaction among independent, self-interested agents. The audience for game theory has grown dramatically in recent years, and now spans disciplines as diverse as political science, biology, psychology, economics, linguistics, sociology, and computer science, among others. What has been missing is a relatively short introduction to the field covering the common basis that anyone with a professional interest in game theory is likely to require. Such a text would minimize notation, ruthlessly focus on essentials, and yet not sacrifice rigor. This Synthesis Lecture aims to fill this gap by providing a concise and accessible introduction to the field. It covers the main classes of games, their representations, and the main concepts used to analyze them.
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