Information Theory Tools for Computer Graphics / by Mateu Sbert, Miquel Feixas, Jaume Rigau, Miguel Chover, Ivan Viola
By: Sbert, Mateu, autor
Contributor(s): Feixas, Miquel, autor
| Rigau, Jaume, autor
| Chover Sellés, Miguel, autor
| Viola, Ivan, autor
Material type:
E-bookSeries: (Synthesis Lectures on Computer Graphics and Animation, 1933-9003).Publisher: Cham : Springer International Publishing, 2009Edition: 1st edition 2009.Description: 1 recurso en línea (XII, 153 páginas).ISBN: 9783031795466.Subject: Gráficos de ordenador
| Item type | Current library | Collection | Call number | Status | Date due | Barcode | Item holds | |
|---|---|---|---|---|---|---|---|---|
LIBRO-E NO PRÉSTAMO
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Madrid Digital Acceso Electrónico (UEM) | Ciencias e Ingeniería | T385 2009 EB (Browse shelf(Opens below)) | Acceso electrónico | eBook.01112216 |
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| T385 2008 EB GPU-Based Techniques for Global Illumination Effects | T385 2008 EB Interactive Shape Design | T385 2009 EB Wang Tiles in Computer Graphics | T385 2009 EB Information Theory Tools for Computer Graphics | T385 2009 EB Practical Global Illumination with Irradiance Caching | T385 2012 EB Performance Analysis and Tuning for General Purpose Graphics Processing Units (GPGPU) | T385 2017 EB Mathematical Basics of Motion and Deformation in Computer Graphics, Second Edition |
Information Theory Basics -- Scene Complexity and Refinement Criteria for Radiosity -- Shape Descriptors -- Refinement Criteria for Ray-Tracing -- Viewpoint Selection and Mesh Saliency -- View Selection in Scientific Visualization -- Viewpoint-based Geometry Simplification.
Information theory (IT) tools, widely used in scientific fields such as engineering, physics, genetics, neuroscience, and many others, are also emerging as useful transversal tools in computer graphics. In this book, we present the basic concepts of IT and how they have been applied to the graphics areas of radiosity, adaptive ray-tracing, shape descriptors, viewpoint selection and saliency, scientific visualization, and geometry simplification. Some of the approaches presented, such as the viewpoint techniques, are now the state of the art in visualization. Almost all of the techniques presented in this book have been previously published in peer-reviewed conference proceedings or international journals. Here, we have stressed their common aspects and presented them in an unified way, so the reader can clearly see which problems IT tools can help solve, which specific tools to use, and how to apply them. A basic level of knowledge in computer graphics is required but basic concepts in IT are presented. The intended audiences are both students and practitioners of the fields above and related areas in computer graphics. In addition, IT practitioners will learn about these applications. Table of Contents: Information Theory Basics / Scene Complexity and Refinement Criteria for Radiosity / Shape Descriptors / Refinement Criteria for Ray-Tracing / Viewpoint Selection and Mesh Saliency / View Selection in Scientific Visualization / Viewpoint-based Geometry Simplification.
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