Real-Time Massive Model Rendering / by Sung-eui Yoon, Enrico Gobbetti, David Kasik, Dinesh Manocha
By: Yoon, Sung-Eui, autor
Contributor(s): Gobbetti, Enrico, autor
| Kasik, David, autor
| Manocha, Dinesh N., autor
Material type:
E-bookSeries: (Synthesis Lectures on Computer Graphics and Animation, 1933-9003).Publisher: Cham : Springer International Publishing, 2008Edition: 1st edition 2008.Description: 1 recurso en línea (IX, 112 páginas).ISBN: 9783031795312.Subject: Proceso de datos en tiempo real
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Madrid Digital Acceso Electrónico (UEM) | Ciencias e Ingeniería | QA76.54 2008 EB (Browse shelf(Opens below)) | Acceso electrónico | eBook.01112214 |
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| QA76.5 ES Business & Information Systems Engineering | QA76.5 ES The International Journal of High Performance Computing Applications | QA76.5 L375 2016 EB Invasive Tightly Coupled Processor Arrays | QA76.54 2008 EB Real-Time Massive Model Rendering | QA76.54 2018 EB Real-Time Modelling and Processing for Communication Systems : Applications and Practices | QA76.54 2019 EB Handbook of Real-Time Computing | QA76.54 2020 EB Age of Information : A New Metric for Information Freshness |
Introduction -- Visibility -- Simplification and Levels of Detail -- Alternative Representations -- Cache-Coherent Data Management -- Conclusions -- Bibliography.
Interactive display and visualization of large geometric and textured models is becoming a fundamental capability. There are numerous application areas, including games, movies, CAD, virtual prototyping, and scientific visualization. One of observations about geometric models used in interactive applications is that their model complexity continues to increase because of fundamental advances in 3D modeling, simulation, and data capture technologies. As computing power increases, users take advantage of the algorithmic advances and generate even more complex models and data sets. Therefore, there are many cases where we are required to visualize massive models that consist of hundreds of millions of triangles and, even, billions of triangles. However, interactive visualization and handling of such massive models still remains a challenge in computer graphics and visualization. In this monograph we discuss various techniques that enable interactive visualization of massive models. These techniques include visibility computation, simplification, levels-of-detail, and cache-coherent data management.We believe that the combinations of these techniques can make it possible to interactively visualize massive models in commodity hardware. Table of Contents: Introduction / Visibility / Simplification and Levels of Detail / Alternative Representations / Cache-Coherent Data Management / Conclusions / Bibliography.
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