Intelligent Technologies for Interactive Entertainment : 13th EAI International Conference, INTETAIN 2021, Virtual Event, December 3-4, 2021, Proceedings / edited by Zhihan Lv, Houbing Song
Contributor(s): Lv, Zhihan, editor literario | Song, Houbing, editor literario
Material type:
E-bookSeries: (Lecture Notes of the Institute for Computer Sciences Social Informatics and Telecommunications Engineering, 1867-822X; 429).Publisher: Cham : Springer International Publising, 2022Edition: First edition 2022.Description: 1 recurso en línea (XIII, 416 páginas) : 193 ilustraciones, 133 ilustraciones a color.ISBN: 9783030991883.Subject: Inteligencia artificial -- Congresos y asambleas
Summary: This book constitutes the refereed proceedings of the 13th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2021. Due to the COVID-19 global pandemic, the conference was held virtually. This year's conference put an emphasis on the future of technologies for interactive entertainment. The 25 full papers presented at the conference and thus included in this book were selected from 50 submissions, and present novel and innovative work in areas including art, science, design and engineering regarding computer-based systems or devices that provide intelligent human interaction, learning, or entertainment experiences. The papers are grouped in 2 sessions of thematic issues on emerging applications and augmented reality.
| Item type | Current library | Collection | Call number | Status | Date due | Barcode | Item holds | |
|---|---|---|---|---|---|---|---|---|
LIBRO-E NO PRÉSTAMO
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Madrid Digital Acceso Electrónico (UEM) | Ciencias e Ingeniería | QA76.76.I59 2022 EB (Browse shelf(Opens below)) | Acceso electrónico | eBook.22092245 |
This book constitutes the refereed proceedings of the 13th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2021. Due to the COVID-19 global pandemic, the conference was held virtually. This year's conference put an emphasis on the future of technologies for interactive entertainment. The 25 full papers presented at the conference and thus included in this book were selected from 50 submissions, and present novel and innovative work in areas including art, science, design and engineering regarding computer-based systems or devices that provide intelligent human interaction, learning, or entertainment experiences. The papers are grouped in 2 sessions of thematic issues on emerging applications and augmented reality.
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