HCI International 2022 Posters : 24th International Conference on Human-Computer Interaction, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings, Part IV / edited by Constantine Stephanidis, Margherita Antona, Stavroula Ntoa
Contributor(s): Stephanidis, Constantine, editor literario | Antona, Margherita, editor literario | Ntoa, Stavroula, editor literario
Material type:
E-bookSeries: (Communications in Computer and Information Science, 1865-0937; 1583).Publisher: Cham : Springer International Publising, 2022Edition: First edition 2022.Description: 1 recurso en línea (XXV, 525 páginas) : 267 ilustraciones, 211 ilustraciones a color.ISBN: 9783031063947.Subject: Interacción hombre-ordenador -- Congresos y asambleas
| Item type | Current library | Collection | Call number | Status | Date due | Barcode | Item holds | |
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LIBRO-E NO PRÉSTAMO
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Madrid Digital Acceso Electrónico (UEM) | Ciencias e Ingeniería | QA76.9.H85 2022 EB (Browse shelf(Opens below)) | Acceso electrónico | eBook.22092116 |
Virtual and Augmented Reality -- Autonomous Vehicles and Urban Mobility -- Product and Robot Design -- HCI and Wellbeing -- HCI and Cybersecurity.
The four-volume set CCIS 1580, CCIS 1581, CCIS 1582, and CCIS 1583 contains the extended abstracts of the posters presented during the 24th International Conference on Human-Computer Interaction, HCII 2022, which was held virtually in June - July 2022. The total of 1276 papers and 275 posters included in the 40 HCII 2021 proceedings volumes was carefully reviewed and selected from 5583 submissions. The posters presented in these four volumes are organized in topical sections as follows: Part I: user experience design and evaluation; visual design and visualization; data, information and knowledge; interacting with AI; universal access, accessibility and design for aging. Part II: multimodal and natural interaction; perception, cognition, emotion and psychophysiological monitoring; human motion modelling and monitoring; IoT and intelligent living environments. Part III: learning technologies; HCI, cultural heritage and art; eGovernment and eBusiness; digital commerce and the customer experience; social media and the metaverse. Part IV: virtual and augmented reality; autonomous vehicles and urban mobility; product and robot design; HCI and wellbeing; HCI and cybersecurity.
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