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HCI in Games : 4th International Conference, HCI-Games 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26-July 1, 2022, Proceedings / edited by Xiaowen Fang

Contributor(s): Fang, Xiaowen, editor literario
Material type: materialTypeLabelE-bookSeries: (Lecture Notes in Computer Science, 1611-3349; 13334).Publisher: Cham : Springer International Publising, 2022Edition: First edition 2022.Description: 1 recurso en línea (XXIII, 666 páginas) : 289 ilustraciones, 243 ilustraciones a color.ISBN: 9783031056376.Subject: Interacción hombre-ordenador -- Congresos y asambleas | Videojuegos -- Congresos y asambleasOnline resources: Acceso a este recurso digital (usuarios Universidad Europea de Madrid)Digital Resources
Contents:
Gameplay and Game Mechanics Design -- User Experience in Games and Gamified Interactions -- Player Behavior and Games Impact -- Games in Education and Learning -- Serious Games -- Augmented and Virtual Reality Games.
Summary: This book constitutes the refereed proceedings of the 4th International Conference on HCI in Games, HCI in Games 2022, held as part of the 23rd International Conference, HCI International 2022, which was held virtually in June/July 2022. The total of 1271 papers and 275 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 5487 submissions. The HCI in Games 2022 proceedings intends to help, promote and encourage research in this field by providing a forum for interaction and exchanges among researchers, academics, and practitioners in the fields of HCI and games. The Conference addresses HCI principles, methods and tools for better games.
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Holdings
Item type Current library Collection Call number Status Date due Barcode Item holds
LIBRO-E NO PRÉSTAMO LIBRO-E NO PRÉSTAMO Madrid Digital Acceso Electrónico (UEM) Ciencias e Ingeniería QA76.9.H85 2022 EB (Browse shelf(Opens below)) Acceso electrónico eBook.22092103
Total holds: 0

Gameplay and Game Mechanics Design -- User Experience in Games and Gamified Interactions -- Player Behavior and Games Impact -- Games in Education and Learning -- Serious Games -- Augmented and Virtual Reality Games.

This book constitutes the refereed proceedings of the 4th International Conference on HCI in Games, HCI in Games 2022, held as part of the 23rd International Conference, HCI International 2022, which was held virtually in June/July 2022. The total of 1271 papers and 275 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 5487 submissions. The HCI in Games 2022 proceedings intends to help, promote and encourage research in this field by providing a forum for interaction and exchanges among researchers, academics, and practitioners in the fields of HCI and games. The Conference addresses HCI principles, methods and tools for better games.

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