When VR Serious Games Meet Special Needs Education : Research, Development and Their Applications / edited by Yiyu Cai, Qi Cao.
Contributor(s): Cai, Yiyu, editor literario
| Cao, Qi, editor literario
Series: (Gaming Media and Social Effects, 2197-9685); (Intelligent Technologies and Robotics (SpringerNature-42732)); (Intelligent Technologies and Robotics (R0) (SpringerNature-43728)).Publisher: Singapore : Springer International Pulishing, 2021Edition: First edition 2021.Description: 1 recurso en línea (X, 217 páginas) : 131 ilustraciones, 128 ilustraciones a color.ISBN: 9789813369429.Subject: Realidad virtual
| Item type | Current library | Collection | Call number | Status | Date due | Barcode | Item holds | |
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LIBRO-E NO PRÉSTAMO
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Madrid Digital Acceso Electrónico (UEM) | Ciencias e Ingeniería | LB1044.87 2021 EB (Browse shelf(Opens below)) | Acceso electrónico | eBook.23122180 |
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| LB1044.87 2019 EB VR, Simulations and Serious Games for Education | LB1044.87 2020 EB Blended Learning : Convergence between Technology and Pedagogy | LB1044.87 2020 EB The Teaching Online Handbook | LB1044.87 2021 EB When VR Serious Games Meet Special Needs Education : Research, Development and Their Applications | LB1044.87 2021 EB Virtual and Augmented Reality, Simulation and Serious Games for Education | LB1044.87 2021 EB Smart Education and e-Learning 2021 | LB1044.87 2022 EB Smart Education and e-Learning - Smart Pedagogy |
Introduction -- Learning Shower Through Serious VR Gaming -- Design & Development of A Virtual Home for Special Needs Children to Learn Life Skill -- Learning Road Crossing by VR Playing -- The Design of Virtual Pink Dolphins -- Serious Game Design on Virtual Dolphin Assisted Learning for Children With ASD -- Serious Game Evaluation -- Game-Assisted Vocational Training for Children With ASD -- Design & Implementation of AR Apps for Game Assisted Learning for Children with ASD -- iPad Application Development to Aid Autistic Children in Emotion Learning -- Customized Courseware Design and Development for Emotional Learning.
This book presents selected research and development on virtual reality (VR) and serious games (SG) applications to assist children with Autism Spectrum Disorder (ASD) in their learning of different skills. Children with ASD have challenges to learn skills of learning, living, and working, due to their cognitive and behavioral limitations. The authors and their research teams of this book have many years' research experience developing innovative and interactive VR and SG technology for the special needs education. More specifically, several VR serious games are designed to train children with ASD on learning skill, life skill, and job skill. Such games are often developed based on the needs of special education and used by special needs schools in Singapore. This book is a useful resource for students, scholars, and designers of learning material who want to embrace VR and SG for children with ASD.
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