HCI International 2021 - Late Breaking Posters 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part I / edited by Constantine Stephanidis, Margherita Antona, Stavroula Ntoa.
Contributor(s): Stephanidis, Constantine, editor literario | Antona, Margherita, editor literario | Ntoa, Stavroula, editor literario
Material type:
E-bookSeries: (Communications in Computer and Information Science, 1865-0937 ; 1498); (Computer Science (SpringerNature-11645)); (Computer Science (R0) (SpringerNature-43710)).Publisher: Cham : Springer International Publising, 2021Edition: First edition 2021.Description: 1 recurso en línea (XXXII, 569 páginas) : 49 ilustraciones.ISBN: 9783030901769.Subject: Interacción hombre-ordenador -- Congresos y asambleas
| Item type | Current library | Collection | Call number | Status | Date due | Barcode | Item holds | |
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LIBRO-E NO PRÉSTAMO
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Madrid Digital Acceso Electrónico (UEM) | Ciencias e Ingeniería | QA76.9 .H85 2021 EB (Browse shelf(Opens below)) | Acceso electrónico | eBook.19122341 |
HCI Theory and Practice -- UX Design and Research in Intelligent Environments -- Interaction with Robots, Chatbots, and Agents -- Virtual, Augmented, and Mixed Reality -- Games and Gamification -- HCI in Mobility, Transport and Aviation.
This two-volume set CCIS 1498 and CCIS 1499 contains the late breaking posters presented during the 23rd International Conference on Human-Computer Interaction, HCII 2021, which was held virtually in July 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. Additionally, 174 papers and 146 posters are included in the volumes of the proceedings published after the conference, as "Late Breaking Work" (papers and posters). The posters presented in these two volumes are organized in topical sections as follows: HCI Theory and Practice; UX Design and Research in Intelligent Environments; Interaction with Robots, Chatbots, and Agents; Virtual, Augmented, and Mixed Reality; Games and Gamification; HCI in Mobility, Transport and Aviation; Design for All and Assistive Technologies; Physiology, Affect and Cognition; HCI for Health and Wellbeing; HCI in Learning, Teaching, and Education; Culture and Computing; Social Computing; Design Case Studies; User Experience Studies.
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