High-Quality Illumination of Virtual Objects Based on an Environment Estimation in Mixed Reality Applications / by Tobias Schwandt
By: Schwandt, Tobias, autor
Material type:
E-bookSeries: (Computer Science (SpringerNature-11645)); (Computer Science (R0) (SpringerNature-43710)).Publisher: Wiesbaden : Springer International Publising, 2021Edition: First edition 2021.Description: 1 recurso en línea (XXVII, 122 páginas) : 49 ilustraciones.ISBN: 9783658351922.Subject: Sistemas de visualización de información
| Item type | Current library | Collection | Call number | Status | Date due | Barcode | Item holds | |
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Madrid Digital Acceso Electrónico (UEM) | Ciencias e Ingeniería | TK7882 .I6 2021 EB (Browse shelf(Opens below)) | Acceso electrónico | eBook.19122093 |
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| TK7882.I6 2013 EB Surface Computing and Collaborative Analysis Work | TK7882 .I6 2019 EB Color in Electronic Display Systems : Advantages of Multi-primary Displays | TK7882 .I6 2019 EB Handbook of Visual Display Technology | TK7882 .I6 2021 EB High-Quality Illumination of Virtual Objects Based on an Environment Estimation in Mixed Reality Applications | TK7882.I6 2021 EB Advanced Display Technology : Next Generation Self-Emitting Displays | TK7882 .I6 2022 EB A Concise Introduction to Scientific Visualization : Past, Present, and Future | TK7882 .I6 2023 EB Visualization of Time-Oriented Data |
Introduction -- Fundamentals & State of the Art -- Illumination in Mixed Reality -- Realization -- Results -- Discussion & Limitations -- Conclusion & Outlook.
Visualizations of virtual objects in the real environment is often done by a simplified representation with simple surfaces and without reference to the surrounding environment. The seamless fusion of the virtual and real environment is, however, an essential factor in many areas, which is of particular importance when calculating lighting in mixed realities on mobile devices. Current approaches focus on approximations, which allow the calculation of diffuse lighting, whereby the rendering of glossy reflection properties is often neglected. The aim of this book is to enable the visualization of mirror-like reflective surfaces in mixed reality. In order to achieve this goal, various approaches are explored enabling high-quality visualization of virtual objects in realtime with a focus on the use of common hardware such as cameras, sensors in mobile devices, and partially depth sensors. Complete ambient lighting can be estimated, which enables detailed reflections. The results provide a novel way to embed complex and simple geometric shapes with glossy surfaces in the real world which offers a higher level of detail in the reflections without using additional hardware. About the author Tobias Schwandt´s professional and personal focus at the TU Ilmenau is the area of Mixed-Reality (MR). Within his dissertation, he particularly concerned himself with the topic of illumination of virtual content in AR, its influence on the real environment, the reconstruction of the environment light, and the manipulation of real geometry by virtual content.
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