HCI International 2021 Posters : 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part I / edited by Constantine Stephanidis, Margherita Antona, Stavroula Ntoa
Contributor(s): Stephanidis, Constantine, editor literario | Antona, Margherita, editor literario | Ntoa, Stavroula, editor literario
Material type:
E-bookSeries: (Communications in Computer and Information Science, 1865-0937 ; 1419); (Computer Science (SpringerNature-11645)); (Computer Science (R0) (SpringerNature-43710)).Publisher: Cham : Springer International Publising, 2021Edition: First edition 2021.Description: 1 recurso en línea (XL, 644 páginas) : 271 ilustraciones, 221 ilustraciones a color.ISBN: 9783030786359.Subject: Interacción hombre-ordenador
| Item type | Current library | Collection | Call number | Status | Date due | Barcode | Item holds | |
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LIBRO-E NO PRÉSTAMO
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Madrid Digital Acceso Electrónico (UEM) | Ciencias e Ingeniería | QA76.9 .H85 2021 EB (Browse shelf(Opens below)) | Acceso electrónico | eBook.19122025 |
HCI Theory and Methods -- Perceptual, Cognitive and Psychophisiological Aspects of Interaction -- Designing for Children -- Designing for Older People -- Design Case Studies -- Dimensions of User Experience -- Information, Language, Culture and Media.
The three-volume set CCIS 1419, CCIS 1420, and CCIS 1421 contains the extended abstracts of the posters presented during the 23rd International Conference on Human-Computer Interaction, HCII 2021, which was held virtually in July 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The posters presented in these three volumes are organized in topical sections as follows: Part I: HCI theory and methods; perceptual, cognitive and psychophisiological aspects of interaction; designing for children; designing for older people; design case studies; dimensions of user experience; information, language, culture and media. Part II: interaction methods and techniques; eye-tracking and facial expressions recognition; human-robot interaction; virtual, augmented and mixed reality; security and privacy issues in HCI; AI and machine learning in HCI. Part III: interacting and learning; interacting and playing; interacting and driving; digital wellbeing, eHealth and mHealth; interacting and shopping; HCI, safety and sustainability; HCI in the time of pandemic.
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