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Behaviourism in Studying Swarms : Logical Models of Sensing and Motoring / by Andrew Schumann.

By: Schumann, Andrew, autor
Contributor(s): SpringerLink (Online service)
Series: (Emergence Complexity and Computation, 2194-7287; 33); (Intelligent Technologies and Robotics (Springer-42732)).Publisher: Cham : Springer International Publishing, 2019Description: 1 recurso en línea (XI, 468 páginas) : 117 ilustraciones,25 ilustraciones a color.ISBN: 9783319915425.Subject: OrdenadoresOnline resources: Acceso a este recurso digital (usuarios Universidad Europea de Madrid)Digital Resources
Contents:
Introduction -- Actin Filament Networks -- Unconventional Computers Designed on Swarm Behaviours -- Conventional and Unconventional Automata on Swarm Behaviours -- Non-Archimedean Valued Fuzzy and Probability Logics -- Individual-Collective Duality in Swarm Behaviours -- Syllogistic Systems of Swarm Propagation -- Context-Based Games of Swarms.
Abstract: This book presents fundamental theoretical results for designing object-oriented programming languages for controlling swarms. It studies the logics of swarm behaviours. According to behaviourism, all behaviours can be controlled or even managed by stimuli in the environment: attractants (motivational reinforcement) and repellents (motivational punishment). At the same time, there are two main stages in reactions to stimuli: sensing (perceiving signals) and motoring (appropriate direct reactions to signals). This book examines the strict limits of behaviourism the point of view of symbolic logic and algebraic mathematics: how far can animal behaviours be controlled by the topology of stimuli? On the one hand, we can try to design reversible logic gates in which the number of inputs is the same as the number of outputs. In the authors' case, the behaviouristic stimuli are inputs in swarm computing and appropriate reactions at the motoring stage are its outputs. On the other hand, the problem is that even at the sensing stage each unicellular organism can be regarded as a logic gate in which the number of outputs (means of perceiving signals) greatly exceeds the number of inputs (signals).
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Holdings
Item type Current library Collection Call number Status Date due Barcode Item holds
LIBRO-E NO PRÉSTAMO LIBRO-E NO PRÉSTAMO Madrid Digital Acceso Electrónico (UEM) Ciencias e Ingeniería QA76.9.N37 S386 2019 (Browse shelf(Opens below)) Acceso electrónico eBooks26062423
Total holds: 0

Introduction -- Actin Filament Networks -- Unconventional Computers Designed on Swarm Behaviours -- Conventional and Unconventional Automata on Swarm Behaviours -- Non-Archimedean Valued Fuzzy and Probability Logics -- Individual-Collective Duality in Swarm Behaviours -- Syllogistic Systems of Swarm Propagation -- Context-Based Games of Swarms.

This book presents fundamental theoretical results for designing object-oriented programming languages for controlling swarms. It studies the logics of swarm behaviours. According to behaviourism, all behaviours can be controlled or even managed by stimuli in the environment: attractants (motivational reinforcement) and repellents (motivational punishment). At the same time, there are two main stages in reactions to stimuli: sensing (perceiving signals) and motoring (appropriate direct reactions to signals). This book examines the strict limits of behaviourism the point of view of symbolic logic and algebraic mathematics: how far can animal behaviours be controlled by the topology of stimuli? On the one hand, we can try to design reversible logic gates in which the number of inputs is the same as the number of outputs. In the authors' case, the behaviouristic stimuli are inputs in swarm computing and appropriate reactions at the motoring stage are its outputs. On the other hand, the problem is that even at the sensing stage each unicellular organism can be regarded as a logic gate in which the number of outputs (means of perceiving signals) greatly exceeds the number of inputs (signals).

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