Fusion of Smart, Multimedia and Computer Gaming Technologies Research, Systems and Perspectives / edited by Dharmendra Sharma, Margarita Favorskaya, Lakhmi C. Jain, Robert J. Howlett.
Contributor(s): Sharma, Dharmendra., editor literario | Favorskaya, Margarita., editor literario | Jain, Lakhmi C., editor literario
| Howlett, Robert J., editor literario
Material type:
E-bookSeries: (Intelligent Systems Reference Library, 1868-4394 ;; 84); (Engineering (Springer-11647)).Publisher: Cham : Springer International Publishing, 2015Description: 1 recurso en línea (XI, 205 páginas 81 ilustraciones, 6 ilustraciones a color.).ISBN: 9783319146454.Subject: Videojuegos -- Diseño
| Item type | Current library | Collection | Call number | Status | Date due | Barcode | Item holds | |
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LIBRO-E NO PRÉSTAMO
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Madrid Digital Acceso Electrónico (UEM) | Ciencias e Ingeniería | QA76.76.C672 2015 EB (Browse shelf(Opens below)) | Acceso electrónico | eBook.12112892 |
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Advances in Smart, Multimedia and Computer Gaming Technologies -- Smart Gamification and Smart Serious Games -- Fusion of Secure IPsec-based Virtual Private Network, Mobile Computing and Rich Multimedia Technology -- Teaching and Promoting Smart Internet of Things Solutions Using the Serious-Game Approach -- Evaluation of Student Knowledge Using an e-Learning Framework -- The iTEC Eduteka -- 3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording and Replaying Technologies -- Fusion of Multimedia and Mobile Technology in Audioguides for Museums and Exhibitions.
This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include: · Smart Gamification and Smart Serious Games. · Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology. · Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach. · Evaluation of Student Knowledge using an e-Learning Framework. · The iTEC Eduteka. · 3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies. · Fusion of multimedia and mobile technology in audioguides for Museums and Exhibitions: from Bluetooth Push to Web Pull. The book is directed to researchers, students and software developers working in the areas of education and information technologies. .
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