Image from Google Jackets

Writing Virtual Environments for Software Visualization / by Clinton Jeffery, Jafar Al-Gharaibeh.

By: Jeffery, Clinton., autor.
Contributor(s): Al-Gharaibeh, Jafar., autor.
Material type: materialTypeLabelE-bookSeries: (Engineering (Springer-11647)).Publisher: New York, NY : Springer International Publishing, 2015Description: 1 recurso en línea (XVII, 155 páginas 65 ilustraciones, 24 ilustraciones a color.).ISBN: 9781461417552.Subject: Procesadores digitales de señal | Visión por ordenadorOnline resources: Acceso a este recurso digital (usuarios Universidad Europea de Madrid)Digital Resources
Contents:
Introduction -- Visualization Principles and Techniques -- Software Instrumentation and Data Collection -- Visualizing Aspects of Program Behavior -- Integrating Multiple Views -- Sharing Visualizations across a Network -- An Overview of Virtual Environments -- Virtual Worlds Graphics and Modeling -- Non-Player Characters and Quests -- Dynamic Texturing in Virtual Environments -- Embedding Visualizations in a Virtual Environment.
Abstract: This book describes the software for creating networked, 3D multi-user virtual environments that allow users to create and remotely share visualizations of program behavior. The authors cover the major features of collaborative virtual environments and how to program them in a very high level language, and show how visualization can enable important advances in our ability to understand and reduce the costs of maintaining software. The book also examines the application of popular game-like software technologies.   • Discusses the acquisition of program behavior data to be visualized • Demonstrates the integration of multiple 2D and 3D dynamic views within a 3Dscene • Presents the network messaging capabilities to share those visualizations.
Tags from this library: No tags from this library for this title. Log in to add tags.
Star ratings
    Average rating: 0.0 (0 votes)
Holdings
Item type Current library Collection Call number Status Date due Barcode Item holds
LIBRO-E NO PRÉSTAMO LIBRO-E NO PRÉSTAMO Madrid Digital Acceso Electrónico (UEM) Ciencias e Ingeniería TK5102.9 J444 2015 EB (Browse shelf(Opens below)) Acceso electrónico eBook.12112368
Total holds: 0

Introduction -- Visualization Principles and Techniques -- Software Instrumentation and Data Collection -- Visualizing Aspects of Program Behavior -- Integrating Multiple Views -- Sharing Visualizations across a Network -- An Overview of Virtual Environments -- Virtual Worlds Graphics and Modeling -- Non-Player Characters and Quests -- Dynamic Texturing in Virtual Environments -- Embedding Visualizations in a Virtual Environment.

This book describes the software for creating networked, 3D multi-user virtual environments that allow users to create and remotely share visualizations of program behavior. The authors cover the major features of collaborative virtual environments and how to program them in a very high level language, and show how visualization can enable important advances in our ability to understand and reduce the costs of maintaining software. The book also examines the application of popular game-like software technologies.   • Discusses the acquisition of program behavior data to be visualized • Demonstrates the integration of multiple 2D and 3D dynamic views within a 3Dscene • Presents the network messaging capabilities to share those visualizations.

There are no comments on this title.

to post a comment.
Share