Real-Time Visual Effects for Game Programming / by Chang-Hun Kim, Sun-Jeong Kim, Soo-Kyun Kim, Shin-Jin Kang.
By: Kim, Chang-Hun., autor.
Contributor(s): Kim, Sun-Jeong., autor. | Kim, Soo-Kyun., autor. | Kang, Shin-Jin., autor.
Material type:
E-bookSeries: (Gaming Media and Social Effects,, 2197-9685); (Engineering (Springer-11647)).Publisher: Singapore : Springer International Publishing, 2015Description: 1 recurso en línea (XII, 227 páginas 166 ilustraciones, 85 ilustraciones a color.).ISBN: 9789812874870.Subject: Videojuegos -- Programación
| Item type | Current library | Collection | Call number | Status | Date due | Barcode | Item holds | |
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LIBRO-E NO PRÉSTAMO
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Madrid Digital Acceso Electrónico (UEM) | Ciencias e Ingeniería | QA76.76 .C672 K563 2015 EB (Browse shelf(Opens below)) | Acceso electrónico | eBook.12112190 |
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| QA76.76.C672 G35 2006 EB The game design reader : a Rules of play anthology | QA76.76 .C672 G74 2014 EB Game engine architecture | QA76.76.C672 H35 2001 EB Swords & circuitry : a designer's guide to computer role playing games | QA76.76 .C672 K563 2015 EB Real-Time Visual Effects for Game Programming | QA76.76.C672 L44 2016 EB Learning Unreal Engine Game Development : a step-by-step guide that paves the way for developing fantastic games with Unreal Engine 4 | QA76.76.C672 L46 2012 EB Mathematics for 3D Game Programming and Computer Graphics | QA76.76.C672 M88 2014 EB C# game programming cookbook for Unity 3D |
Basic Concepts of Visual Effects -- Water and Bubbles -- Smoke -- Fire and Ice -- Fluid Interaction -- Real-Time Visual Effects Programming.
This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game industry, due to the high technical barriers. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step. The practical VFX processing techniques introduced in this book will provide very helpful information to game programmers. Due to the lack of instructional books about VFX-related game programming, the demand for knowledge regarding these high-tech VFXs might be very high.
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