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GPU Computing and Applications / edited by Yiyu Cai, Simon See.

Contributor(s): Cai, Yiyu, editor literario | See, Simon, editor literario
Material type: materialTypeLabelE-bookSeries: (Engineering (Springer-11647)).Publisher: Singapore : Springer International Publishing, 2015Description: 1 recurso en línea (XVIII, 280 páginas 127 ilustraciones, 85 ilustraciones a color.).ISBN: 9789812871343.Subject: Gráficos de ordenadorOnline resources: Acceso a este recurso digital (usuarios Universidad Europea de Madrid)Digital Resources
Contents:
From the Contents: GPU-enabled Parallel Genetic Algorithm for Path Planning of Robotic Operators -- Realtime Deformation of Constrained Meshes Using GPU -- GPU-based Real-time Volume Interaction for Scientific Visualization Education -- Real-time Separable Subsurface Scattering for Animated Virtual Characters -- Adaptive NURBS Tessellation on GPU.
Abstract: This book presents a collection of state of the art research on GPU Computing and Application. The major part of this book is selected from the work presented at the 2013 Symposium on GPU Computing and Applications held in Nanyang Technological University, Singapore (Oct 9, 2013). Three major domains of GPU application are covered in the book including (1) Engineering design and simulation; (2) Biomedical Sciences; and (3) Interactive & Digital Media. The book also addresses the fundamental issues in GPU computing with a focus on big data processing. Researchers and developers in GPU Computing and Applications will benefit from this book. Training professionals and educators can also benefit from this book to learn the possible application of GPU technology in various areas.
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Holdings
Item type Current library Collection Call number Status Date due Barcode Item holds
LIBRO-E NO PRÉSTAMO LIBRO-E NO PRÉSTAMO Madrid Digital Acceso Electrónico (UEM) Ciencias e Ingeniería T385 .G683 2015 EB (Browse shelf(Opens below)) Acceso electrónico eBook.12112069
Total holds: 0

From the Contents: GPU-enabled Parallel Genetic Algorithm for Path Planning of Robotic Operators -- Realtime Deformation of Constrained Meshes Using GPU -- GPU-based Real-time Volume Interaction for Scientific Visualization Education -- Real-time Separable Subsurface Scattering for Animated Virtual Characters -- Adaptive NURBS Tessellation on GPU.

This book presents a collection of state of the art research on GPU Computing and Application. The major part of this book is selected from the work presented at the 2013 Symposium on GPU Computing and Applications held in Nanyang Technological University, Singapore (Oct 9, 2013). Three major domains of GPU application are covered in the book including (1) Engineering design and simulation; (2) Biomedical Sciences; and (3) Interactive & Digital Media. The book also addresses the fundamental issues in GPU computing with a focus on big data processing. Researchers and developers in GPU Computing and Applications will benefit from this book. Training professionals and educators can also benefit from this book to learn the possible application of GPU technology in various areas.

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