Making futures : marginal notes on innovation, design, and democracy /

Making futures : marginal notes on innovation, design, and democracy / edited by Pelle Ehn, Elisabet M. Nilsson, and Richard Topgaard - 1 online resource (xl, 351 pages) : illustrations, map

Includes bibliographical references and index

Prologue / Introduction / Designing conditions for the social / Designing in the neighborhood: beyond (and in the shadow of) creative communities / Connecting with the powerful strangers : from governance to agonistic design things / Opening production : design and commons / While waiting for the third industrial revolution : attempts at commoning production / Playing with fire : collaborating through digital sketching in a creative community / How deep is your love? On open-source hardware / Creative class struggles / The making of cultural commons : nasty old film distribution and funding / Collaborative design and grassroots journalism : public controversies and controversial publics / Stories on future-making in everyday practices from managers in the creative industries / Emerging publics : totem-poling the 'we's and 'me's of citizen participation / Performing the city : exploring the bandwidth of urban place-making through new-media tactics / Publics-in-the-making : crafting issues in a mobile sewing circle / Emerging publics and interventions in democracy / by Laura Watts, Pelle Ehn, and Lucy Suchman. -- Pelle Ehn, Elisabet M. Nilsson, and Richard Topgaard. -- Anders Emilson. -- Anders Emilson, Per-Anders Hillgren, and Anna Seravalli. -- Anders Emilson and Per-Anders Hillgren. -- Sanna Marttila, Elisabet M. Nilsson, and Anna Seravalli. -- Anna Seravalli. -- Mads Hobye. -- David Cuartielles. -- Erling Björgvinsson and Pernilla Severson. -- Erling Björgvinsson. -- Erling Björgvinsson. -- Pernilla Severson. -- Per Linde. -- Per Linde and Karin Book. -- Kristina Lindström and Asa Stahl. -- Michael Krona and Mans Adler

"Innovation and design need not be about the search for a killer app. Innovation and design can start in people's everyday activities. They can encompass local services, cultural production, arenas for public discourse, or technological platforms. The approach is participatory, collaborative, and engaging, with users and consumers acting as producers and creators. It is concerned less with making new things than with making a socially sustainable future. This book describes experiments in innovation, design, and democracy, undertaken largely by grassroots organizations, non-governmental organizations, and multi-ethnic working-class neighborhoods. These stories challenge the dominant perception of what constitutes successful innovations. They recount efforts at social innovation, opening the production process, challenging the creative class, and expanding the public sphere. The wide range of cases considered include a collective of immigrant women who perform collaborative services, the development of an open-hardware movement, grassroots journalism, and hip-hop performances on city buses. They point to the possibility of democratized innovation that goes beyond solo entrepreneurship and crowdsourcing in the service of corporations to include multiple futures imagined and made locally by often-marginalized publics"--Publisher's description Experiments in innovation, design, and democracy that search not for a killer app but for a collaboratively created sustainable future


English

9780262320887 ( 0262320886 ( 9780262320894 ( 0262320894 ( 0262537486 9780262537483

22573/ctt9fkz6f JSTOR

2014008010


Technological innovations---Citizen participation
Group work in research
Community development
Sustainable design
Diffusion of innovations
Distributed cognition---Social aspects
SOCIAL SCIENCE---General.
DESIGN---History & Criticism.
Community development.
Group work in research.
Technological innovations.
Gemeindeentwicklung.
Gruppenarbeit.
Kulturleben.
Öffentlichkeit.
Sozialinnovation.
Technische Innovation.

Cooperative design Collaborative design Grassroots design Cooperative innovation Collaborative innovation Grassroots innovation Democratization in innovation DESIGN/General COMPUTER SCIENCE/Human Computer Interaction SOCIAL SCIENCES/Media Studies


Electronic books
Case studies.