Videogame Sciences and Arts : 12th International Conference, VJ 2020, Mirandela, Portugal, November 26-28, 2020, Revised Selected Papers

Videogame Sciences and Arts : 12th International Conference, VJ 2020, Mirandela, Portugal, November 26-28, 2020, Revised Selected Papers edited by Inês Barbedo, Bárbara Barroso, Beatriz Legerén, Licínio Roque, João Paulo Sousa - First edition 2022 - 1 recurso en línea (XII, 141 páginas) 47 ilustraciones, 32 ilustraciones a color - Communications in Computer and Information Science 1531 1865-0937 .

Esports Sponsorships: The Double-Edged Sword Effect of Having a Very Vocal Audience -- Recent trends in the Portuguese video game industry: 2016-2020 -- Video games specialized media in Basque language -- It's Crunch Time: Burnout, Job Demands and Job Resources in Game Developers -- Game Based Learning in Science Fiction -- Supporting the construction of game narratives using a toolkit to game design -- Reward-Mediated Individual and Altruistic Behavior -- Interviewing a Virtual Suspect: conversational game characters using Alexa -- SimpAI: Evolutionary Heuristics for the ColorShapeLinks Board Game Competition -- Reinforcement Learning in Tower Defense.

This book constitutes the refereed proceedings of the 12th International Conference on Videogame Sciences and Arts, VJ 2020, held in Mirandela, Portugal, in November 2020.* The 10 full papers presented were carefully reviewed and selected from 46 submissions. *The conference was held online due to the COVID-19 pandemic.

9783030953058

10.1007/978-3-030-95305-8 doi


Videojuegos--Congresos

GV1469.15 / 2022 EB