Rediscovering Heritage Through Technology : A Collection of Innovative Research Case Studies That Are Reworking The Way We Experience Heritage

Rediscovering Heritage Through Technology : A Collection of Innovative Research Case Studies That Are Reworking The Way We Experience Heritage edited by Dylan Seychell, Alexiei Dingli - First edition - 1 recurso en línea (XIX, 245 páginas) 95 ilustraciones, 77 ilustraciones a color - Studies in Computational Intelligence 859 1860-949X Intelligent Technologies and Robotics (Springer-42732) .

An Overview of Handwritten Character Recognition Systems for Historical Documents -- Supporting Autonomous Navigation of Visually Impaired People to Experience Cultural Heritage -- A Robotic Humanoid for Information Exploration on Cultural Heritage Domain -- Using Technology and Gamification as a Means of Enhancing Users' Experience at Cultural Heritage Sites -- Win the City Game -- Reversing Heritage Destruction through Digital Technology: The Rekrei Project -- Game-based learning research at the Danube University Krems' Center for Applied Game Studies -- A case study into the User Experience of an application of Virtual Reality at the Saint Paul's Catacombs, Malta -- Techniques of Filming and Audio Recording in 360-Degree Ambiences -- The Effectiveness of an Augmented Reality Guiding System in an Artum Museum -- Augmented Reality in Cultural Heritage: designing for mobile AR user experiences.

With the proliferation of technology, science became a medium used to create and interpret heritage in a way that redefines human achievements. The recent advances in technology are providing us with a variety of tools aimed at exploring, experiencing and interacting with heritage in a completely new way, which was unimaginable up until a few decades ago. Suddenly, heritage has become accessible and exciting to those who might not have previously considered it interesting. This book presents a selection of approaches in various topics such as artificial intelligence, gamification, and virtual and augmented reality, and uses practical examples to show how they can be deployed in real-world scenarios. As such, it inspires a wide variety of stakeholders and helps them experience our common heritage through a new lens.

9783030361075

10.1007/978-3-030-36107-5 doi


Gamificación
Realidad virtual

QA76.575 / 2020 EB